alarm[0] = 30 if (global.dunes_flag[20] != 1 || global.dunes_flag[21] >= 1) { instance_destroy() return; } image_speed = 0 is_talking = false scene = -1 timer = 0 scr_cutscene_start() obj_pl.direction = 270 instance_create(obj_pl.x, obj_pl.y, obj_player_npc) global.radio_pause = true