scene = 0 cutscene_timer = 0 cutscene_music = 0 scr_cutscene_start() scr_radio_fade(0, 0) if (global.dunes_flag[22] == 0) { instance_create(720, 375, obj_starlo_npc) instance_create(700, 375, obj_player_npc) obj_player_npc.npc_direction = "down" __view_set((9 << 0), 0, 1169) instance_create(920, 385, obj_ace_npc) instance_create(920, 400, obj_mooch_npc) instance_create(440, 390, obj_moray_npc) instance_create(720, 680, obj_ed_npc) } else { instance_create(700, 375, obj_player_npc) obj_player_npc.npc_direction = "down" instance_create(720, 600, obj_starlo_npc) with (obj_starlo_npc) { up_sprite = 207 right_sprite = 237 down_sprite = 240 left_sprite = 236 up_sprite_idle = 206 right_sprite_idle = 235 down_sprite_idle = 230 left_sprite_idle = 232 } instance_create(730, 420, obj_ace_npc) instance_create(750, 375, obj_mooch_npc) instance_create(660, 375, obj_moray_npc) instance_create(690, 420, obj_ed_npc) obj_ace_npc.npc_direction = "up" obj_ed_npc.npc_direction = "up" obj_moray_npc.npc_direction = "right" obj_mooch_npc.npc_direction = "left" scene = 21 }