if live_call() return global.live_result; scene = -1 cutscene_timer = 0 draw_alpha = 1 scr_cutscene_start() obj_pl.image_alpha = 0 audio_stop_sound(obj_radio.current_song) cutscene_music = mus_mart_geno_wind_yellow audio_play_sound(cutscene_music, 1, 1)