event_inherited() up_sprite = 1235 right_sprite = 1235 down_sprite = 1235 left_sprite = 1235 up_sprite_idle = 1235 right_sprite_idle = 1235 down_sprite_idle = 1235 left_sprite_idle = 1235 action_sprite = false scene = 0 x_dest[0] = x y_dest[0] = y actor_speed = 3 axis_override = "nothing" end_direction = "left" walk_collider = -4