var stamp = obj_wild_east_stamp part_smokesys = part_system_create() part_smokeEm = part_emitter_create(part_smokesys) part_system_depth(part_smokesys, obj_wild_east_stamp.depth) part_smoke = part_type_create() part_type_sprite(part_smoke, 665, 0, 1, 1) part_type_size(part_smoke, 0.8, 1, 0, 0) part_type_colour2(part_smoke, 8421504, 8421504) part_type_alpha2(part_smoke, 0.8, 0) part_type_speed(part_smoke, 3, 3, 0, 0) part_type_direction(part_smoke, 0, 359, 0, 0) part_type_orientation(part_smoke, 0, 359, random_range(-2, 2), 0.1, 1) part_type_life(part_smoke, 30, 30) part_type_blend(part_smoke, 1) part_emitter_region(part_smokesys, part_smokeEm, stamp.bbox_left, stamp.bbox_right, stamp.bbox_top, stamp.bbox_bottom, 1, 1) part_emitter_burst(part_smokesys, part_smokeEm, part_smoke, 16)