event_inherited(); if (interact) { scr_text(); if (instance_exists(obj_martlet_follower) && global.sworks_flag[0] == 0) { if (npc_flag == 0) { with (msg) { talker[0] = 1170; sndfnt = 102; message[0] = "* Ah... I see...."; message[1] = "* An oak base with iron# nails holding it# together..."; message[2] = "* Oh, sorry. I was# nerding out for a# second."; message[3] = "* Sure is a cool wagon!"; prt[0] = 328; prt[1] = 328; prt[2] = 323; prt[3] = 318; other.npc_flag = 1; } } else if (npc_flag == 1) { with (msg) { talker[0] = 1170; sndfnt = 102; message[0] = "* We can move on, I've# seen enough."; prt[0] = 312; } } } else { with (msg) message[0] = "* (An old, abandoned wagon.)"; } }