if live_call() return global.live_result; draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, 0, c_white, image_alpha) var target_pos = target_angle + 90 for (i = 0; i < target_max; i++) { if ((target_pos - i * 360 / target_max) >= (-((360 / target_max)))) { var x_offset = target_radius * image_xscale * (cos(degtorad(target_pos - i * 360 / target_max))) var y_offset = target_radius * image_xscale * (sin(degtorad(target_pos - i * 360 / target_max))) draw_sprite_ext(target_sprite, image_index, (x + x_offset), (y - y_offset), image_xscale, image_yscale, (target_angle - i * 360 / target_max), c_white, image_alpha) } } draw_sprite_ext(spr_wild_revolver_reticle, 0, x, y, image_xscale, image_yscale, 0, c_white, image_alpha)