if live_call() return global.live_result; time_elapsed = 0 target_current += 1 can_rotate = false no_loop_rotate = false var _target_max = target_max if instance_exists(obj_wild_revolver_circle_multi) _target_max -= (obj_wild_revolver_circle_multi.circle_count - 1) if (target_current < _target_max) { if instance_exists(obj_wild_revolver_circle_multi) { if (!instance_exists(obj_wild_revolver_circle_multi_pre)) { var target_circle = instance_create(319, (319 - target_radius), obj_wild_revolver_circle_multi_pre) multishot_id = target_circle target_circle.circle_count = obj_wild_revolver_circle_multi.circle_count with (target_circle) event_user(1) } else return; } else target_circle = instance_create(319, (319 - target_radius), obj_wild_revolver_circle_pre) with (target_circle) { } } else if instance_exists(obj_target_bar_battle) { with (obj_target_bar_battle) can_execute = true multishot_id = 2856 }