if live_call() return global.live_result; if (message_noloop == false && obj_pl.x > (x - activation_distance)) { var dialogue = instance_create_depth((x - 40), (y - 40), -9999, obj_dialogue_withered_floweys) with (dialogue) { for (var i = 0; i < array_length(other.message); i++) message[i] = other.message[i] } message_noloop = true }