if (global.sworks_flag[31] > 0 && global.sworks_flag[31] < 3 && global.route != 3) { instance_destroy() return; } if (global.sworks_flag[1] < 3) { if (global.route == 3) message[0] = "* (Locked.)" else { message[0] = "* (You peer inside the# chamber...) " message[1] = "* (It's far too dark to make# anything out.)" } } else message[0] = "* ..."