if (global.sworks_flag[1] >= 1) { tile_layer_shift(1000001, 80, 0) tile_layer_shift(1000003, 80, 0) } if (global.sworks_flag[1] < 3) { instance_create(0, 0, obj_steamworks_metal_sounds) instance_create(0, 0, obj_vignette) } else { tile_layer_hide(1000000) tile_layer_hide(1000001) }