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function collision_point_all(argument0, argument1, argument2, argument3, argument4) //gml_Script_collision_point_all |
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{ |
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var _a = undefined |
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var _n = 0 |
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var _id = collision_point(argument0, argument1, argument2, argument3, argument4) |
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while _id |
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{ |
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with (_id) |
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{ |
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_a[_n] = id |
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_n++ |
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y -= abs(sprite_height) |
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} |
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_id = collision_point(argument0, argument1, argument2, argument3, argument4) |
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} |
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for (var _i = 0; _i < _n; _i++) |
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{ |
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with (_a[_i]) |
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y += abs(sprite_height) |
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} |
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return _a; |
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} |