| 1 | function cutscene_change_room() |
| 2 | { |
| 3 | if (room == argument[0]) |
| 4 | { |
| 5 | cutscene_advance(); |
| 6 | return true; |
| 7 | } |
| 8 | if (!instance_exists(obj_transition)) |
| 9 | { |
| 10 | var trn = instance_create(0, 0, obj_transition); |
| 11 | with (trn) |
| 12 | { |
| 13 | newRoom = argument[0]; |
| 14 | xx = argument[1]; |
| 15 | yy = argument[2]; |
| 16 | fade_in_speed = argument[3]; |
| 17 | fade_out_speed = argument[3] * 1.5; |
| 18 | if (argument_count > 4) |
| 19 | fade_out_wait = argument[4]; |
| 20 | } |
| 21 | } |
| 22 | } |