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gml_GlobalScript_cutscene_change_room

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function cutscene_change_room() //gml_Script_cutscene_change_room
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{
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    if (room == argument[0])
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    {
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        cutscene_advance()
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        return true;
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    }
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    if (!instance_exists(obj_transition))
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    {
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        var trn = instance_create(0, 0, obj_transition)
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        with (trn)
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        {
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            newRoom = argument[0]
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            xx = argument[1]
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            yy = argument[2]
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            fade_in_speed = argument[3]
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            fade_out_speed = argument[3] * 1.5
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            if (argument_count > 4)
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                fade_out_wait = argument[4]
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        }
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    }
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}