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gml_GlobalScript_cutscene_dialogue_final_flowey

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function cutscene_dialogue_final_flowey() //gml_Script_cutscene_dialogue_final_flowey
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{
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    if (!instance_exists(obj_dialogue_final_flowey))
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    {
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        msg = instance_create(0, 0, obj_dialogue_final_flowey)
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        if (argument_count > 0)
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        {
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            msg.xx = argument[0]
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            msg.yy = argument[1]
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        }
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    }
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    if (!global.dialogue_open)
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    {
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        cutscene_advance()
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        return true;
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    }
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    return false;
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}