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function cutscene_npc_reset_sprite() //gml_Script_cutscene_npc_reset_sprite |
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{ |
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with (argument[0]) |
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{ |
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if (action_sprite == true) |
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{ |
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action_sprite = false |
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npc_direction = argument[1] |
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image_index = 0 |
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switch npc_direction |
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{ |
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case "right": |
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sprite_index = right_sprite_idle |
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break |
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case "up": |
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sprite_index = up_sprite_idle |
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break |
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case "left": |
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sprite_index = left_sprite_idle |
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break |
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case "down": |
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sprite_index = down_sprite_idle |
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break |
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} |
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|
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} |
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} |
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cutscene_advance() |
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return true; |
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} |