1 | function cutscene_npc_set_sprites(argument0, argument1, argument2, argument3, argument4, argument5, argument6, argument7, argument8) //gml_Script_cutscene_npc_set_sprites |
2 | { |
3 | with (argument0) |
4 | { |
5 | up_sprite = argument1 |
6 | right_sprite = argument2 |
7 | down_sprite = argument3 |
8 | left_sprite = argument4 |
9 | up_sprite_idle = argument5 |
10 | right_sprite_idle = argument6 |
11 | down_sprite_idle = argument7 |
12 | left_sprite_idle = argument8 |
13 | } |
14 | cutscene_advance() |
15 | } |