1 | function cutscene_screen_fade_out() //gml_Script_cutscene_screen_fade_out |
2 | { |
3 | if (!instance_exists(obj_screen_fade_effect)) |
4 | { |
5 | with (instance_create_depth(0, 0, -100, obj_screen_fade_effect)) |
6 | { |
7 | fade_color = argument[0] |
8 | fade_speed = argument[1] |
9 | } |
10 | } |
11 | else if (obj_screen_fade_effect.fade_stage >= 1) |
12 | { |
13 | cutscene_advance() |
14 | return true; |
15 | } |
16 | return false; |
17 | } |