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gml_GlobalScript_d3d_model_block

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function d3d_model_block(argument0, argument1, argument2, argument3, argument4, argument5, argument6, argument7, argument8) //gml_Script_d3d_model_block
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{
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    var __ind = argument0
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    var __x1 = argument1
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    var __y1 = argument2
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    var __z1 = argument3
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    var __x2 = argument4
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    var __y2 = argument5
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    var __z2 = argument6
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    var __hrepeat = argument7
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    var __vrepeat = argument8
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    d3d_model_primitive_begin(__ind, 4)
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    d3d_model_vertex_normal_texture(__ind, __x1, __y1, __z1, 0, 0, -1, 0, 0)
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    d3d_model_vertex_normal_texture(__ind, __x1, __y2, __z1, 0, 0, -1, 0, __vrepeat)
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    d3d_model_vertex_normal_texture(__ind, __x2, __y2, __z1, 0, 0, -1, __hrepeat, __vrepeat)
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    d3d_model_vertex_normal_texture(__ind, __x2, __y2, __z1, 0, 0, -1, __hrepeat, __vrepeat)
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    d3d_model_vertex_normal_texture(__ind, __x2, __y1, __z1, 0, 0, -1, __hrepeat, 0)
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    d3d_model_vertex_normal_texture(__ind, __x1, __y1, __z1, 0, 0, -1, 0, 0)
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    d3d_model_vertex_normal_texture(__ind, __x1, __y1, __z2, 0, 0, 1, 0, 0)
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    d3d_model_vertex_normal_texture(__ind, __x2, __y1, __z2, 0, 0, 1, __hrepeat, 0)
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    d3d_model_vertex_normal_texture(__ind, __x2, __y2, __z2, 0, 0, 1, __hrepeat, __vrepeat)
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    d3d_model_vertex_normal_texture(__ind, __x2, __y2, __z2, 0, 0, 1, __hrepeat, __vrepeat)
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    d3d_model_vertex_normal_texture(__ind, __x1, __y2, __z2, 0, 0, 1, 0, __vrepeat)
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    d3d_model_vertex_normal_texture(__ind, __x1, __y1, __z2, 0, 0, 1, 0, 0)
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    d3d_model_vertex_normal_texture(__ind, __x1, __y2, __z1, 0, 1, 0, 0, 0)
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    d3d_model_vertex_normal_texture(__ind, __x1, __y2, __z2, 0, 1, 0, 0, __vrepeat)
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    d3d_model_vertex_normal_texture(__ind, __x2, __y2, __z2, 0, 1, 0, __hrepeat, __vrepeat)
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    d3d_model_vertex_normal_texture(__ind, __x2, __y2, __z2, 0, 1, 0, __hrepeat, __vrepeat)
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    d3d_model_vertex_normal_texture(__ind, __x2, __y2, __z1, 0, 1, 0, __hrepeat, 0)
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    d3d_model_vertex_normal_texture(__ind, __x1, __y2, __z1, 0, 1, 0, 0, 0)
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    d3d_model_vertex_normal_texture(__ind, __x2, __y2, __z1, 1, 0, 0, 0, 0)
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    d3d_model_vertex_normal_texture(__ind, __x2, __y2, __z2, 1, 0, 0, 0, __vrepeat)
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    d3d_model_vertex_normal_texture(__ind, __x2, __y1, __z2, 1, 0, 0, __hrepeat, __vrepeat)
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    d3d_model_vertex_normal_texture(__ind, __x2, __y1, __z2, 1, 0, 0, __hrepeat, __vrepeat)
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    d3d_model_vertex_normal_texture(__ind, __x2, __y1, __z1, 1, 0, 0, __hrepeat, 0)
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    d3d_model_vertex_normal_texture(__ind, __x2, __y2, __z1, 1, 0, 0, 0, 0)
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    d3d_model_vertex_normal_texture(__ind, __x2, __y1, __z1, 0, -1, 0, 0, 0)
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    d3d_model_vertex_normal_texture(__ind, __x2, __y1, __z2, 0, -1, 0, 0, __vrepeat)
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    d3d_model_vertex_normal_texture(__ind, __x1, __y1, __z2, 0, -1, 0, __hrepeat, __vrepeat)
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    d3d_model_vertex_normal_texture(__ind, __x1, __y1, __z2, 0, -1, 0, __hrepeat, __vrepeat)
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    d3d_model_vertex_normal_texture(__ind, __x1, __y1, __z1, 0, -1, 0, __hrepeat, 0)
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    d3d_model_vertex_normal_texture(__ind, __x2, __y1, __z1, 0, -1, 0, 0, 0)
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    d3d_model_vertex_normal_texture(__ind, __x1, __y1, __z1, -1, 0, 0, 0, 0)
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    d3d_model_vertex_normal_texture(__ind, __x1, __y1, __z2, -1, 0, 0, 0, __vrepeat)
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    d3d_model_vertex_normal_texture(__ind, __x1, __y2, __z2, -1, 0, 0, __hrepeat, __vrepeat)
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    d3d_model_vertex_normal_texture(__ind, __x1, __y2, __z2, -1, 0, 0, __hrepeat, __vrepeat)
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    d3d_model_vertex_normal_texture(__ind, __x1, __y2, __z1, -1, 0, 0, __hrepeat, 0)
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    d3d_model_vertex_normal_texture(__ind, __x1, __y1, __z1, -1, 0, 0, 0, 0)
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    d3d_model_primitive_end(__ind)
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}