Undertale Yellow script viewer

← back to main script listing

gml_GlobalScript_d3d_model_ellipsoid

(view raw script w/o annotations or w/e)
1
function d3d_model_ellipsoid(argument0, argument1, argument2, argument3, argument4, argument5, argument6, argument7, argument8, argument9) //gml_Script_d3d_model_ellipsoid
2
{
3
    var __ind = argument0
4
    var __x1 = argument1
5
    var __y1 = argument2
6
    var __z1 = argument3
7
    var __x2 = argument4
8
    var __y2 = argument5
9
    var __z2 = argument6
10
    var __hrepeat = argument7
11
    var __vrepeat = argument8
12
    var __steps = argument9
13
    if (__steps < 3)
14
        __steps = 3
15
    if (__steps > 128)
16
        __steps = 128
17
    __cc[__steps] = 0
18
    __ss[__steps] = 0
19
    for (var __i = 0; __i <= __steps; __i++)
20
    {
21
        var __rad = __i * 2 * pi / __steps
22
        __cc[__i] = cos(__rad)
23
        __ss[__i] = sin(__rad)
24
    }
25
    var __mx = (__x2 + __x1) / 2
26
    var __my = (__y2 + __y1) / 2
27
    var __mz = (__z2 + __z1) / 2
28
    var __rx = (__x2 - __x1) / 2
29
    var __ry = (__y2 - __y1) / 2
30
    var __rz = (__z2 - __z1) / 2
31
    var __rows = (__steps + 1) / 2
32
    for (var __j = 0; __j <= (__rows - 1); __j++)
33
    {
34
        var __row1rad = __j * pi / __rows
35
        var __row2rad = (__j + 1) * pi / __rows
36
        var __rh1 = cos(__row1rad)
37
        var __rd1 = sin(__row1rad)
38
        var __rh2 = cos(__row2rad)
39
        var __rd2 = sin(__row2rad)
40
        d3d_model_primitive_begin(__ind, 5)
41
        for (__i = 0; __i <= __steps; __i++)
42
        {
43
            d3d_model_vertex_normal_texture(__ind, (__mx + __rx * __rd1 * __cc[__i]), (__my + __ry * __rd1 * __ss[__i]), (__mz + __rz * __rh1), (__rd1 * __cc[__i]), (__rd1 * __ss[__i]), __rh1, (__hrepeat * __i / __steps), (__j * __vrepeat / __rows))
44
            d3d_model_vertex_normal_texture(__ind, (__mx + __rx * __rd2 * __cc[__i]), (__my + __ry * __rd2 * __ss[__i]), (__mz + __rz * __rh2), (__rd2 * __cc[__i]), (__rd2 * __ss[__i]), __rh2, (__hrepeat * __i / __steps), ((__j + 1) * __vrepeat / __rows))
45
        }
46
        d3d_model_primitive_end(__ind)
47
    }
48
}