| 1 | function d3d_primitive_end() | 
| 2 | { | 
| 3 | if (global.__d3dPrimKind != -1) | 
| 4 |     { | 
| 5 | vertex_end(global.__d3dPrimBuffer); | 
| 6 | vertex_submit(global.__d3dPrimBuffer, global.__d3dPrimKind, global.__d3dPrimTex); | 
| 7 | global.__d3dPrimKind = -1; | 
| 8 | } | 
| 9 | else | 
| 10 |     { | 
| 11 |         show_debug_message("d3d_primitive_end :: with no d3d_primitive_begin "); | 
| 12 | } | 
| 13 | } |