1 | function d3d_transform_add_translation(argument0, argument1, argument2) //gml_Script_d3d_transform_add_translation |
2 | { |
3 | var mT = matrix_build_identity() |
4 | mT[12] = argument0 |
5 | mT[13] = argument1 |
6 | mT[14] = argument2 |
7 | var m = matrix_get(2) |
8 | var mR = matrix_multiply(m, mT) |
9 | matrix_set(2, mR) |
10 | } |