1 | function d3d_vertex_texture(argument0, argument1, argument2, argument3, argument4) //gml_Script_d3d_vertex_texture |
2 | { |
3 | vertex_position_3d(global.__d3dPrimBuffer, argument0, argument1, argument2) |
4 | vertex_normal(global.__d3dPrimBuffer, 0, 0, 0) |
5 | vertex_colour(global.__d3dPrimBuffer, draw_get_colour(), draw_get_alpha()) |
6 | vertex_texcoord(global.__d3dPrimBuffer, (argument3 * global.__d3dPrimTexW + global.__d3dPrimTexX), (argument4 * global.__d3dPrimTexH + global.__d3dPrimTexY)) |
7 | } |