| 1 | function joystick_check_button(arg0, arg1) |
| 2 | { |
| 3 | var jid = __joystick_2_gamepad(arg0); |
| 4 | var button = 0; |
| 5 | switch (arg1) |
| 6 | { |
| 7 | case 0: |
| 8 | button = 32769; |
| 9 | break; |
| 10 | case 1: |
| 11 | button = 32770; |
| 12 | break; |
| 13 | case 2: |
| 14 | button = 32771; |
| 15 | break; |
| 16 | case 3: |
| 17 | button = 32772; |
| 18 | break; |
| 19 | case 4: |
| 20 | button = 32773; |
| 21 | break; |
| 22 | case 5: |
| 23 | button = 32775; |
| 24 | break; |
| 25 | case 6: |
| 26 | button = 32774; |
| 27 | break; |
| 28 | case 7: |
| 29 | button = 32776; |
| 30 | break; |
| 31 | case 8: |
| 32 | button = 32777; |
| 33 | break; |
| 34 | case 9: |
| 35 | button = 32778; |
| 36 | break; |
| 37 | case 10: |
| 38 | button = 32779; |
| 39 | break; |
| 40 | case 11: |
| 41 | button = 32780; |
| 42 | break; |
| 43 | default: |
| 44 | button = arg1; |
| 45 | break; |
| 46 | } |
| 47 | return gamepad_button_value(jid, button) != 0; |
| 48 | } |