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function room_tile_clear(argument0) //gml_Script_room_tile_clear |
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{ |
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var __ind = argument0 |
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if (room_exists(__ind) == false) |
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return -1; |
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var __currroom = layer_get_target_room() |
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layer_set_target_room(__ind) |
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var __layers = layer_get_all() |
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var __numlayers = array_length_1d(__layers) |
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for (var __i = 0; __i < __numlayers; __i++) |
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{ |
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var __els = layer_get_all_elements(__layers[__i]) |
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var __numels = array_length_1d(__els) |
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for (var __j = 0; __j < __numels; __j++) |
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{ |
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var __eltype = layer_get_element_type(__els[__j]) |
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if (__eltype == 7) |
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layer_tile_destroy(__els[__j]) |
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} |
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} |
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layer_set_target_room(__currroom) |
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} |