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function scr_auto_spare_enemy_soloscr_auto_spare_enemy_solofunction scr_auto_spare_enemy_solo(argument0) //gml_Script_scr_auto_spare_enemy_solo
{
enemy_a_dead = false
enemy_a_spared = false
enemy_b_dead = false
enemy_b_spared = false
if (argument0 == 1)
{
global.enemy_sparing = true
global.enemy_spared = true
if (global.enemy_count >= 2)
{
enemy_a_dead = global.enemy_dead_2
enemy_a_spared = global.enemy_spared_2
}
if (global.enemy_count >= 3)
{
enemy_b_dead = global.enemy_dead_3
enemy_b_spared = global.enemy_spared_3
}
}
else if (argument0 == 2)
{
global.enemy_sparing_2 = true
global.enemy_spared_2 = true
enemy_a_dead = global.enemy_dead
enemy_a_spared = global.enemy_spared
if (global.enemy_count >= 3)
{
enemy_b_dead = global.enemy_dead_3
enemy_b_spared = global.enemy_spared_3
}
}
else if (argument0 == 3)
{
global.enemy_sparing_3 = true
global.enemy_spared_3 = true
enemy_a_dead = global.enemy_dead
enemy_a_spared = global.enemy_spared
enemy_b_dead = global.enemy_dead_2
enemy_b_spared = global.enemy_spared_2
}
if (global.enemy_count == 1)
{
with (obj_battle_generator)
audio_extend = false
audio_stop_all()
instance_create(0, 0, obj_dialogue_battle_win_enemy)
}
else if (global.enemy_count == 2 && (enemy_a_dead + enemy_a_spared) >= 1)
{
with (obj_battle_generator)
audio_extend = false
audio_stop_all()
instance_create(0, 0, obj_dialogue_battle_win_enemy)
}
else if (global.enemy_count == 3 && (enemy_a_dead + enemy_a_spared + enemy_b_dead + enemy_b_spared) >= 2)
{
with (obj_battle_generator)
audio_extend = false
audio_stop_all()
instance_create(0, 0, obj_dialogue_battle_win_enemy)
}
else
{
global.important_cutscene = script_execute(gml_Script_scr_determine_important_cutscene_attacking)
global.can_attack = script_execute(gml_Script_scr_determine_can_attack_attacking)
if (global.important_cutscene == false && global.can_attack == true)
global.enemy_attacking = true
if (global.can_attack == false)
{
with (obj_dialogue_box_battle)
no_loop_can_attack = false
}
}
} (argument0) //gml_Script_scr_auto_spare_enemy_solo |
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{ |
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enemy_a_dead = false |
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enemy_a_spared = false |
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enemy_b_dead = false |
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enemy_b_spared = false |
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if (argument0 == 1) |
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{ |
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global.enemy_sparing = true |
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global.enemy_spared = true |
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if (global.enemy_count >= 2) |
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{ |
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enemy_a_dead = global.enemy_dead_2 |
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enemy_a_spared = global.enemy_spared_2 |
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} |
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if (global.enemy_count >= 3) |
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{ |
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enemy_b_dead = global.enemy_dead_3 |
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enemy_b_spared = global.enemy_spared_3 |
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} |
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} |
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else if (argument0 == 2) |
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{ |
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global.enemy_sparing_2 = true |
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global.enemy_spared_2 = true |
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enemy_a_dead = global.enemy_dead |
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enemy_a_spared = global.enemy_spared |
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if (global.enemy_count >= 3) |
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{ |
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enemy_b_dead = global.enemy_dead_3 |
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enemy_b_spared = global.enemy_spared_3 |
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} |
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} |
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else if (argument0 == 3) |
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{ |
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global.enemy_sparing_3 = true |
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global.enemy_spared_3 = true |
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enemy_a_dead = global.enemy_dead |
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enemy_a_spared = global.enemy_spared |
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enemy_b_dead = global.enemy_dead_2 |
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enemy_b_spared = global.enemy_spared_2 |
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} |
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if (global.enemy_count == 1) |
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{ |
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with (obj_battle_generator) |
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audio_extend = false |
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audio_stop_all() |
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instance_create(0, 0, obj_dialogue_battle_win_enemy) |
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} |
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else if (global.enemy_count == 2 && (enemy_a_dead + enemy_a_spared) >= 1) |
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{ |
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with (obj_battle_generator) |
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audio_extend = false |
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audio_stop_all() |
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instance_create(0, 0, obj_dialogue_battle_win_enemy) |
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} |
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else if (global.enemy_count == 3 && (enemy_a_dead + enemy_a_spared + enemy_b_dead + enemy_b_spared) >= 2) |
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{ |
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with (obj_battle_generator) |
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audio_extend = false |
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audio_stop_all() |
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instance_create(0, 0, obj_dialogue_battle_win_enemy) |
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} |
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else |
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{ |
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global.important_cutscene = script_execute(gml_Script_scr_determine_important_cutscene_attacking) |
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global.can_attack = script_execute(gml_Script_scr_determine_can_attack_attacking) |
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if (global.important_cutscene == false && global.can_attack == true) |
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global.enemy_attacking = true |
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if (global.can_attack == false) |
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{ |
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with (obj_dialogue_box_battle) |
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no_loop_can_attack = false |
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} |
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} |
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} |