| 1 |
function scr_auto_spare_enemy_soloscr_auto_spare_enemy_solofunction scr_auto_spare_enemy_solo(arg0)
{
enemy_a_dead = false;
enemy_a_spared = false;
enemy_b_dead = false;
enemy_b_spared = false;
if (arg0 == 1)
{
global.enemy_sparing = true;
global.enemy_spared = true;
if (global.enemy_count >= 2)
{
enemy_a_dead = global.enemy_dead_2;
enemy_a_spared = global.enemy_spared_2;
}
if (global.enemy_count >= 3)
{
enemy_b_dead = global.enemy_dead_3;
enemy_b_spared = global.enemy_spared_3;
}
}
else if (arg0 == 2)
{
global.enemy_sparing_2 = true;
global.enemy_spared_2 = true;
enemy_a_dead = global.enemy_dead;
enemy_a_spared = global.enemy_spared;
if (global.enemy_count >= 3)
{
enemy_b_dead = global.enemy_dead_3;
enemy_b_spared = global.enemy_spared_3;
}
}
else if (arg0 == 3)
{
global.enemy_sparing_3 = true;
global.enemy_spared_3 = true;
enemy_a_dead = global.enemy_dead;
enemy_a_spared = global.enemy_spared;
enemy_b_dead = global.enemy_dead_2;
enemy_b_spared = global.enemy_spared_2;
}
if (global.enemy_count == 1)
{
with (obj_battle_generator)
audio_extend = false;
audio_stop_all();
instance_create(0, 0, obj_dialogue_battle_win_enemy);
}
else if (global.enemy_count == 2 && (enemy_a_dead + enemy_a_spared) >= 1)
{
with (obj_battle_generator)
audio_extend = false;
audio_stop_all();
instance_create(0, 0, obj_dialogue_battle_win_enemy);
}
else if (global.enemy_count == 3 && (enemy_a_dead + enemy_a_spared + enemy_b_dead + enemy_b_spared) >= 2)
{
with (obj_battle_generator)
audio_extend = false;
audio_stop_all();
instance_create(0, 0, obj_dialogue_battle_win_enemy);
}
else
{
global.important_cutscene = script_execute(scr_determine_important_cutscene_attacking);
global.can_attack = script_execute(scr_determine_can_attack_attacking);
if (global.important_cutscene == false && global.can_attack == true)
global.enemy_attacking = true;
if (global.can_attack == false)
{
with (obj_dialogue_box_battle)
no_loop_can_attack = false;
}
}
} (arg0) |
| 2 |
{ |
| 3 |
enemy_a_dead = false; |
| 4 |
enemy_a_spared = false; |
| 5 |
enemy_b_dead = false; |
| 6 |
enemy_b_spared = false; |
| 7 |
if (arg0 == 1) |
| 8 |
{ |
| 9 |
global.enemy_sparing = true; |
| 10 |
global.enemy_spared = true; |
| 11 |
if (global.enemy_count >= 2) |
| 12 |
{ |
| 13 |
enemy_a_dead = global.enemy_dead_2; |
| 14 |
enemy_a_spared = global.enemy_spared_2; |
| 15 |
} |
| 16 |
if (global.enemy_count >= 3) |
| 17 |
{ |
| 18 |
enemy_b_dead = global.enemy_dead_3; |
| 19 |
enemy_b_spared = global.enemy_spared_3; |
| 20 |
} |
| 21 |
} |
| 22 |
else if (arg0 == 2) |
| 23 |
{ |
| 24 |
global.enemy_sparing_2 = true; |
| 25 |
global.enemy_spared_2 = true; |
| 26 |
enemy_a_dead = global.enemy_dead; |
| 27 |
enemy_a_spared = global.enemy_spared; |
| 28 |
if (global.enemy_count >= 3) |
| 29 |
{ |
| 30 |
enemy_b_dead = global.enemy_dead_3; |
| 31 |
enemy_b_spared = global.enemy_spared_3; |
| 32 |
} |
| 33 |
} |
| 34 |
else if (arg0 == 3) |
| 35 |
{ |
| 36 |
global.enemy_sparing_3 = true; |
| 37 |
global.enemy_spared_3 = true; |
| 38 |
enemy_a_dead = global.enemy_dead; |
| 39 |
enemy_a_spared = global.enemy_spared; |
| 40 |
enemy_b_dead = global.enemy_dead_2; |
| 41 |
enemy_b_spared = global.enemy_spared_2; |
| 42 |
} |
| 43 |
if (global.enemy_count == 1) |
| 44 |
{ |
| 45 |
with (obj_battle_generator) |
| 46 |
audio_extend = false; |
| 47 |
audio_stop_all(); |
| 48 |
instance_create(0, 0, obj_dialogue_battle_win_enemy); |
| 49 |
} |
| 50 |
else if (global.enemy_count == 2 && (enemy_a_dead + enemy_a_spared) >= 1) |
| 51 |
{ |
| 52 |
with (obj_battle_generator) |
| 53 |
audio_extend = false; |
| 54 |
audio_stop_all(); |
| 55 |
instance_create(0, 0, obj_dialogue_battle_win_enemy); |
| 56 |
} |
| 57 |
else if (global.enemy_count == 3 && (enemy_a_dead + enemy_a_spared + enemy_b_dead + enemy_b_spared) >= 2) |
| 58 |
{ |
| 59 |
with (obj_battle_generator) |
| 60 |
audio_extend = false; |
| 61 |
audio_stop_all(); |
| 62 |
instance_create(0, 0, obj_dialogue_battle_win_enemy); |
| 63 |
} |
| 64 |
else |
| 65 |
{ |
| 66 |
global.important_cutscene = script_execute(scr_determine_important_cutscene_attacking); |
| 67 |
global.can_attack = script_execute(scr_determine_can_attack_attacking); |
| 68 |
if (global.important_cutscene == false && global.can_attack == true) |
| 69 |
global.enemy_attacking = true; |
| 70 |
if (global.can_attack == false) |
| 71 |
{ |
| 72 |
with (obj_dialogue_box_battle) |
| 73 |
no_loop_can_attack = false; |
| 74 |
} |
| 75 |
} |
| 76 |
} |