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1
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function scr_auto_spare_enemy_soloscr_auto_spare_enemy_solo
function scr_auto_spare_enemy_solo(arg0)
{
enemy_a_dead = false;
enemy_a_spared = false;
enemy_b_dead = false;
enemy_b_spared = false;
if (arg0 == 1)
{
global.enemy_sparing = true;
global.enemy_spared = true;
if (global.enemy_count >= 2)
{
enemy_a_dead = global.enemy_dead_2;
enemy_a_spared = global.enemy_spared_2;
}
if (global.enemy_count >= 3)
{
enemy_b_dead = global.enemy_dead_3;
enemy_b_spared = global.enemy_spared_3;
}
}
else if (arg0 == 2)
{
global.enemy_sparing_2 = true;
global.enemy_spared_2 = true;
enemy_a_dead = global.enemy_dead;
enemy_a_spared = global.enemy_spared;
if (global.enemy_count >= 3)
{
enemy_b_dead = global.enemy_dead_3;
enemy_b_spared = global.enemy_spared_3;
}
}
else if (arg0 == 3)
{
global.enemy_sparing_3 = true;
global.enemy_spared_3 = true;
enemy_a_dead = global.enemy_dead;
enemy_a_spared = global.enemy_spared;
enemy_b_dead = global.enemy_dead_2;
enemy_b_spared = global.enemy_spared_2;
}
if (global.enemy_count == 1)
{
with (obj_battle_generator)
audio_extend = false;
audio_stop_all();
instance_create(0, 0, obj_dialogue_battle_win_enemy);
}
else if (global.enemy_count == 2 && (enemy_a_dead + enemy_a_spared) >= 1)
{
with (obj_battle_generator)
audio_extend = false;
audio_stop_all();
instance_create(0, 0, obj_dialogue_battle_win_enemy);
}
else if (global.enemy_count == 3 && (enemy_a_dead + enemy_a_spared + enemy_b_dead + enemy_b_spared) >= 2)
{
with (obj_battle_generator)
audio_extend = false;
audio_stop_all();
instance_create(0, 0, obj_dialogue_battle_win_enemy);
}
else
{
global.important_cutscene = script_execute(scr_determine_important_cutscene_attacking);
global.can_attack = script_execute(scr_determine_can_attack_attacking);
if (global.important_cutscene == false && global.can_attack == true)
global.enemy_attacking = true;
if (global.can_attack == false)
{
with (obj_dialogue_box_battle)
no_loop_can_attack = false;
}
}
} (arg0)
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2
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{
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3
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enemy_a_dead = false;
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4
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enemy_a_spared = false;
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5
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enemy_b_dead = false;
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6
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enemy_b_spared = false;
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7
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if (arg0 == 1)
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8
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{
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9
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global.enemy_sparing = true;
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10
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global.enemy_spared = true;
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11
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if (global.enemy_count >= 2)
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12
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{
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13
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enemy_a_dead = global.enemy_dead_2;
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14
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enemy_a_spared = global.enemy_spared_2;
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15
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}
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16
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if (global.enemy_count >= 3)
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17
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{
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18
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enemy_b_dead = global.enemy_dead_3;
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19
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enemy_b_spared = global.enemy_spared_3;
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20
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}
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21
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}
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else if (arg0 == 2)
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23
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{
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global.enemy_sparing_2 = true;
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25
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global.enemy_spared_2 = true;
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26
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enemy_a_dead = global.enemy_dead;
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enemy_a_spared = global.enemy_spared;
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28
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if (global.enemy_count >= 3)
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29
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{
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30
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enemy_b_dead = global.enemy_dead_3;
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31
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enemy_b_spared = global.enemy_spared_3;
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32
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}
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33
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}
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34
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else if (arg0 == 3)
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35
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{
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36
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global.enemy_sparing_3 = true;
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37
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global.enemy_spared_3 = true;
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38
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enemy_a_dead = global.enemy_dead;
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39
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enemy_a_spared = global.enemy_spared;
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40
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enemy_b_dead = global.enemy_dead_2;
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41
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enemy_b_spared = global.enemy_spared_2;
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42
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}
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43
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if (global.enemy_count == 1)
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44
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{
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45
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with (obj_battle_generator)
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46
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audio_extend = false;
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47
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audio_stop_all();
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48
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instance_create(0, 0, obj_dialogue_battle_win_enemy);
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49
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}
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50
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else if (global.enemy_count == 2 && (enemy_a_dead + enemy_a_spared) >= 1)
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51
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{
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52
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with (obj_battle_generator)
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53
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audio_extend = false;
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54
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audio_stop_all();
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55
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instance_create(0, 0, obj_dialogue_battle_win_enemy);
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56
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}
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57
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else if (global.enemy_count == 3 && (enemy_a_dead + enemy_a_spared + enemy_b_dead + enemy_b_spared) >= 2)
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58
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{
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59
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with (obj_battle_generator)
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60
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audio_extend = false;
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61
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audio_stop_all();
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62
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instance_create(0, 0, obj_dialogue_battle_win_enemy);
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63
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}
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64
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else
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65
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{
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66
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global.important_cutscene = script_execute(scr_determine_important_cutscene_attacking);
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67
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global.can_attack = script_execute(scr_determine_can_attack_attacking);
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68
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if (global.important_cutscene == false && global.can_attack == true)
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69
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global.enemy_attacking = true;
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70
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if (global.can_attack == false)
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71
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{
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72
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with (obj_dialogue_box_battle)
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73
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no_loop_can_attack = false;
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74
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}
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75
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}
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76
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}
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