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function scr_auto_spare_enemy_soloscr_auto_spare_enemy_solofunction scr_auto_spare_enemy_solo(arg0)
{
enemy_a_dead = false;
enemy_a_spared = false;
enemy_b_dead = false;
enemy_b_spared = false;
if (arg0 == 1)
{
global.enemy_sparing = true;
global.enemy_spared = true;
if (global.enemy_count >= 2)
{
enemy_a_dead = global.enemy_dead_2;
enemy_a_spared = global.enemy_spared_2;
}
if (global.enemy_count >= 3)
{
enemy_b_dead = global.enemy_dead_3;
enemy_b_spared = global.enemy_spared_3;
}
}
else if (arg0 == 2)
{
global.enemy_sparing_2 = true;
global.enemy_spared_2 = true;
enemy_a_dead = global.enemy_dead;
enemy_a_spared = global.enemy_spared;
if (global.enemy_count >= 3)
{
enemy_b_dead = global.enemy_dead_3;
enemy_b_spared = global.enemy_spared_3;
}
}
else if (arg0 == 3)
{
global.enemy_sparing_3 = true;
global.enemy_spared_3 = true;
enemy_a_dead = global.enemy_dead;
enemy_a_spared = global.enemy_spared;
enemy_b_dead = global.enemy_dead_2;
enemy_b_spared = global.enemy_spared_2;
}
if (global.enemy_count == 1)
{
with (obj_battle_generator)
audio_extend = false;
audio_stop_all();
instance_create(0, 0, obj_dialogue_battle_win_enemy);
}
else if (global.enemy_count == 2 && (enemy_a_dead + enemy_a_spared) >= 1)
{
with (obj_battle_generator)
audio_extend = false;
audio_stop_all();
instance_create(0, 0, obj_dialogue_battle_win_enemy);
}
else if (global.enemy_count == 3 && (enemy_a_dead + enemy_a_spared + enemy_b_dead + enemy_b_spared) >= 2)
{
with (obj_battle_generator)
audio_extend = false;
audio_stop_all();
instance_create(0, 0, obj_dialogue_battle_win_enemy);
}
else
{
global.important_cutscene = script_execute(scr_determine_important_cutscene_attacking);
global.can_attack = script_execute(scr_determine_can_attack_attacking);
if (global.important_cutscene == false && global.can_attack == true)
global.enemy_attacking = true;
if (global.can_attack == false)
{
with (obj_dialogue_box_battle)
no_loop_can_attack = false;
}
}
} (arg0) |
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{ |
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enemy_a_dead = false; |
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enemy_a_spared = false; |
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enemy_b_dead = false; |
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enemy_b_spared = false; |
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if (arg0 == 1) |
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{ |
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global.enemy_sparing = true; |
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global.enemy_spared = true; |
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if (global.enemy_count >= 2) |
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{ |
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enemy_a_dead = global.enemy_dead_2; |
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enemy_a_spared = global.enemy_spared_2; |
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} |
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if (global.enemy_count >= 3) |
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{ |
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enemy_b_dead = global.enemy_dead_3; |
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enemy_b_spared = global.enemy_spared_3; |
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} |
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} |
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else if (arg0 == 2) |
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{ |
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global.enemy_sparing_2 = true; |
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global.enemy_spared_2 = true; |
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enemy_a_dead = global.enemy_dead; |
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enemy_a_spared = global.enemy_spared; |
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if (global.enemy_count >= 3) |
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{ |
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enemy_b_dead = global.enemy_dead_3; |
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enemy_b_spared = global.enemy_spared_3; |
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} |
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} |
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else if (arg0 == 3) |
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{ |
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global.enemy_sparing_3 = true; |
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global.enemy_spared_3 = true; |
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enemy_a_dead = global.enemy_dead; |
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enemy_a_spared = global.enemy_spared; |
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enemy_b_dead = global.enemy_dead_2; |
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enemy_b_spared = global.enemy_spared_2; |
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} |
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if (global.enemy_count == 1) |
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{ |
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with (obj_battle_generator) |
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audio_extend = false; |
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audio_stop_all(); |
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instance_create(0, 0, obj_dialogue_battle_win_enemy); |
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} |
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else if (global.enemy_count == 2 && (enemy_a_dead + enemy_a_spared) >= 1) |
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{ |
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with (obj_battle_generator) |
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audio_extend = false; |
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audio_stop_all(); |
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instance_create(0, 0, obj_dialogue_battle_win_enemy); |
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} |
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else if (global.enemy_count == 3 && (enemy_a_dead + enemy_a_spared + enemy_b_dead + enemy_b_spared) >= 2) |
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{ |
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with (obj_battle_generator) |
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audio_extend = false; |
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audio_stop_all(); |
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instance_create(0, 0, obj_dialogue_battle_win_enemy); |
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} |
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else |
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{ |
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global.important_cutscene = script_execute(scr_determine_important_cutscene_attacking); |
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global.can_attack = script_execute(scr_determine_can_attack_attacking); |
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if (global.important_cutscene == false && global.can_attack == true) |
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global.enemy_attacking = true; |
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if (global.can_attack == false) |
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{ |
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with (obj_dialogue_box_battle) |
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no_loop_can_attack = false; |
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} |
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} |
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} |