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function scr_battle_box_resize_midfightscr_battle_box_resize_midfightfunction scr_battle_box_resize_midfight() //gml_Script_scr_battle_box_resize_midfight
{
if instance_exists(obj_dialogue_box_battle_transformation_any)
{
with (obj_dialogue_box_battle_transformation_any)
{
battle_box_resize_midfight = true
battle_box_target_xscale = argument[0] / sprite_get_width(sprite_index)
battle_box_target_yscale = argument[1] / sprite_get_height(sprite_index)
if (argument_count > 2)
{
battle_box_target_x = argument[2]
battle_box_target_y = argument[3]
}
if (abs(image_xscale - battle_box_target_xscale) < 0.01 && abs(image_yscale - battle_box_target_yscale) < 0.01 && abs(x - battle_box_target_x) < 0.1 && abs(y - battle_box_target_y) < 0.1)
{
var box = obj_dialogue_box_battle_transformation_any
global.attack_surface_width = box.sprite_width - 8
global.attack_surface_height = box.sprite_height - 8
global.attack_surface_x = box.x - global.attack_surface_width * 0.5
global.attack_surface_y = box.y - global.attack_surface_height * 0.5
if surface_exists(global.attack_surface)
global.attack_surface = surface_create(global.attack_surface_width, global.attack_surface_height)
return true;
}
}
}
else
return false;
} () //gml_Script_scr_battle_box_resize_midfight |
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{ |
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if instance_exists(obj_dialogue_box_battle_transformation_any) |
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{ |
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with (obj_dialogue_box_battle_transformation_any) |
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{ |
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battle_box_resize_midfight = true |
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battle_box_target_xscale = argument[0] / sprite_get_width(sprite_index) |
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battle_box_target_yscale = argument[1] / sprite_get_height(sprite_index) |
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if (argument_count > 2) |
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{ |
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battle_box_target_x = argument[2] |
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battle_box_target_y = argument[3] |
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} |
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if (abs(image_xscale - battle_box_target_xscale) < 0.01 && abs(image_yscale - battle_box_target_yscale) < 0.01 && abs(x - battle_box_target_x) < 0.1 && abs(y - battle_box_target_y) < 0.1) |
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{ |
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var box = obj_dialogue_box_battle_transformation_any |
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global.attack_surface_width = box.sprite_width - 8 |
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global.attack_surface_height = box.sprite_height - 8 |
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global.attack_surface_x = box.x - global.attack_surface_width * 0.5 |
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global.attack_surface_y = box.y - global.attack_surface_height * 0.5 |
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if surface_exists(global.attack_surface) |
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global.attack_surface = surface_create(global.attack_surface_width, global.attack_surface_height) |
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return true; |
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} |
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} |
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} |
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else |
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return false; |
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} |