| 1 |
function scr_battle_box_resize_midfightscr_battle_box_resize_midfightfunction scr_battle_box_resize_midfight()
{
if (instance_exists(obj_dialogue_box_battle_transformation_any))
{
with (obj_dialogue_box_battle_transformation_any)
{
battle_box_resize_midfight = true;
battle_box_target_xscale = argument[0] / sprite_get_width(sprite_index);
battle_box_target_yscale = argument[1] / sprite_get_height(sprite_index);
if (argument_count > 2)
{
battle_box_target_x = argument[2];
battle_box_target_y = argument[3];
}
if (abs(image_xscale - battle_box_target_xscale) < 0.01 && abs(image_yscale - battle_box_target_yscale) < 0.01 && abs(x - battle_box_target_x) < 0.1 && abs(y - battle_box_target_y) < 0.1)
{
var box = 3154;
global.attack_surface_width = box.sprite_width - 8;
global.attack_surface_height = box.sprite_height - 8;
global.attack_surface_x = box.x - (global.attack_surface_width * 0.5);
global.attack_surface_y = box.y - (global.attack_surface_height * 0.5);
if (surface_exists(global.attack_surface))
global.attack_surface = surface_create(global.attack_surface_width, global.attack_surface_height);
return true;
}
}
}
else
{
return false;
}
} () |
| 2 |
{ |
| 3 |
if (instance_exists(obj_dialogue_box_battle_transformation_any)) |
| 4 |
{ |
| 5 |
with (obj_dialogue_box_battle_transformation_any) |
| 6 |
{ |
| 7 |
battle_box_resize_midfight = true; |
| 8 |
battle_box_target_xscale = argument[0] / sprite_get_width(sprite_index); |
| 9 |
battle_box_target_yscale = argument[1] / sprite_get_height(sprite_index); |
| 10 |
if (argument_count > 2) |
| 11 |
{ |
| 12 |
battle_box_target_x = argument[2]; |
| 13 |
battle_box_target_y = argument[3]; |
| 14 |
} |
| 15 |
if (abs(image_xscale - battle_box_target_xscale) < 0.01 && abs(image_yscale - battle_box_target_yscale) < 0.01 && abs(x - battle_box_target_x) < 0.1 && abs(y - battle_box_target_y) < 0.1) |
| 16 |
{ |
| 17 |
var box = 3154; |
| 18 |
global.attack_surface_width = box.sprite_width - 8; |
| 19 |
global.attack_surface_height = box.sprite_height - 8; |
| 20 |
global.attack_surface_x = box.x - (global.attack_surface_width * 0.5); |
| 21 |
global.attack_surface_y = box.y - (global.attack_surface_height * 0.5); |
| 22 |
if (surface_exists(global.attack_surface)) |
| 23 |
global.attack_surface = surface_create(global.attack_surface_width, global.attack_surface_height); |
| 24 |
return true; |
| 25 |
} |
| 26 |
} |
| 27 |
} |
| 28 |
else |
| 29 |
{ |
| 30 |
return false; |
| 31 |
} |
| 32 |
} |