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1
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function scr_battle_box_resize_midfightscr_battle_box_resize_midfight
function scr_battle_box_resize_midfight()
{
if (instance_exists(obj_dialogue_box_battle_transformation_any))
{
with (obj_dialogue_box_battle_transformation_any)
{
battle_box_resize_midfight = true;
battle_box_target_xscale = argument[0] / sprite_get_width(sprite_index);
battle_box_target_yscale = argument[1] / sprite_get_height(sprite_index);
if (argument_count > 2)
{
battle_box_target_x = argument[2];
battle_box_target_y = argument[3];
}
if (abs(image_xscale - battle_box_target_xscale) < 0.01 && abs(image_yscale - battle_box_target_yscale) < 0.01 && abs(x - battle_box_target_x) < 0.1 && abs(y - battle_box_target_y) < 0.1)
{
var box = 3155;
global.attack_surface_width = box.sprite_width - 8;
global.attack_surface_height = box.sprite_height - 8;
global.attack_surface_x = box.x - (global.attack_surface_width * 0.5);
global.attack_surface_y = box.y - (global.attack_surface_height * 0.5);
if (surface_exists(global.attack_surface))
global.attack_surface = surface_create(global.attack_surface_width, global.attack_surface_height);
return true;
}
}
}
else
{
return false;
}
} ()
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2
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{
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3
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if (instance_exists(obj_dialogue_box_battle_transformation_any))
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4
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{
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5
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with (obj_dialogue_box_battle_transformation_any)
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6
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{
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7
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battle_box_resize_midfight = true;
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8
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battle_box_target_xscale = argument[0] / sprite_get_width(sprite_index);
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9
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battle_box_target_yscale = argument[1] / sprite_get_height(sprite_index);
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10
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if (argument_count > 2)
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11
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{
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12
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battle_box_target_x = argument[2];
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13
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battle_box_target_y = argument[3];
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14
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}
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15
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if (abs(image_xscale - battle_box_target_xscale) < 0.01 && abs(image_yscale - battle_box_target_yscale) < 0.01 && abs(x - battle_box_target_x) < 0.1 && abs(y - battle_box_target_y) < 0.1)
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16
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{
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17
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var box = 3155;
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18
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global.attack_surface_width = box.sprite_width - 8;
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19
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global.attack_surface_height = box.sprite_height - 8;
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20
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global.attack_surface_x = box.x - (global.attack_surface_width * 0.5);
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21
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global.attack_surface_y = box.y - (global.attack_surface_height * 0.5);
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22
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if (surface_exists(global.attack_surface))
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23
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global.attack_surface = surface_create(global.attack_surface_width, global.attack_surface_height);
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24
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return true;
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25
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}
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26
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}
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27
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}
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28
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else
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29
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{
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30
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return false;
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31
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}
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32
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}
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