Undertale Yellow script viewer

← back to main script listing

gml_GlobalScript_scr_battle_core_directory_enemy_3_name

(view raw script w/o annotations or w/e)
1
function scr_battle_core_directory_enemy_3_name
scr_battle_core_directory_enemy_3_name

function scr_battle_core_directory_enemy_3_name(argument0, argument1) //gml_Script_scr_battle_core_directory_enemy_3_name { var battle_enemy_name = global.battle_enemy_name var game_mode = global.game_mode if (game_mode == "customs") { } else if (game_mode == "yellow") { if (battle_enemy_name == "flier trio") { battle_menu_option_x = obj_dialogue_box_battle.x + argument0 battle_menu_option_y = obj_dialogue_box_battle.y + argument1 battle_menu_option_string = "* Flier C" script_execute(gml_Script_scr_draw_text_effect_twitchy_textbox_battle_menu_options) global.battle_enemy_name_string_width = string_width(string_hash_to_newline(battle_menu_option_string)) } else if (battle_enemy_name == "trihecta separated") { battle_menu_option_x = obj_dialogue_box_battle.x + argument0 battle_menu_option_y = obj_dialogue_box_battle.y + argument1 battle_menu_option_string = "* Ta" script_execute(gml_Script_scr_draw_text_effect_twitchy_textbox_battle_menu_options) global.battle_enemy_name_string_width = string_width(string_hash_to_newline(battle_menu_option_string)) } } }
(argument0, argument1) //gml_Script_scr_battle_core_directory_enemy_3_name
2
{
3
    var battle_enemy_name = global.battle_enemy_name
4
    var game_mode = global.game_mode
5
    if (game_mode == "customs")
6
    {
7
    }
8
    else if (game_mode == "yellow")
9
    {
10
        if (battle_enemy_name == "flier trio")
11
        {
12
            battle_menu_option_x = obj_dialogue_box_battle.x + argument0
13
            battle_menu_option_y = obj_dialogue_box_battle.y + argument1
14
            battle_menu_option_string = "* Flier C"
15
            script_execute(gml_Script_scr_draw_text_effect_twitchy_textbox_battle_menu_options)
16
            global.battle_enemy_name_string_width = string_width(string_hash_to_newline(battle_menu_option_string))
17
        }
18
        else if (battle_enemy_name == "trihecta separated")
19
        {
20
            battle_menu_option_x = obj_dialogue_box_battle.x + argument0
21
            battle_menu_option_y = obj_dialogue_box_battle.y + argument1
22
            battle_menu_option_string = "* Ta"
23
            script_execute(gml_Script_scr_draw_text_effect_twitchy_textbox_battle_menu_options)
24
            global.battle_enemy_name_string_width = string_width(string_hash_to_newline(battle_menu_option_string))
25
        }
26
    }
27
}