1 |
function scr_create_quote_bubble_battle_defeatscr_create_quote_bubble_battle_defeatfunction scr_create_quote_bubble_battle_defeat() //gml_Script_scr_create_quote_bubble_battle_defeat
{
var battle_enemy_name = global.battle_enemy_name
var game_mode = global.game_mode
if (game_mode == "customs")
{
if (battle_enemy_name == "craniex")
instance_create(392, 85, obj_quote_bubble_battle)
else if (battle_enemy_name == "ms mettaton")
instance_create(392, 85, obj_quote_bubble_battle)
}
else if (game_mode == "yellow")
{
if (battle_enemy_name == "dalv")
instance_create(380, 74, obj_quote_bubble_battle_yellow_3)
else if (battle_enemy_name == "martlet genocide")
instance_create(380, 74, obj_quote_bubble_battle_yellow_3)
else if (battle_enemy_name == "el bailador")
instance_create(390, 74, obj_quote_bubble_battle_yellow_3)
else if (battle_enemy_name == "axis")
instance_create(390, 74, obj_quote_bubble_battle_yellow_3)
}
} () //gml_Script_scr_create_quote_bubble_battle_defeat |
2 |
{ |
3 |
var battle_enemy_name = global.battle_enemy_name |
4 |
var game_mode = global.game_mode |
5 |
if (game_mode == "customs") |
6 |
{ |
7 |
if (battle_enemy_name == "craniex") |
8 |
instance_create(392, 85, obj_quote_bubble_battle) |
9 |
else if (battle_enemy_name == "ms mettaton") |
10 |
instance_create(392, 85, obj_quote_bubble_battle) |
11 |
} |
12 |
else if (game_mode == "yellow") |
13 |
{ |
14 |
if (battle_enemy_name == "dalv") |
15 |
instance_create(380, 74, obj_quote_bubble_battle_yellow_3) |
16 |
else if (battle_enemy_name == "martlet genocide") |
17 |
instance_create(380, 74, obj_quote_bubble_battle_yellow_3) |
18 |
else if (battle_enemy_name == "el bailador") |
19 |
instance_create(390, 74, obj_quote_bubble_battle_yellow_3) |
20 |
else if (battle_enemy_name == "axis") |
21 |
instance_create(390, 74, obj_quote_bubble_battle_yellow_3) |
22 |
} |
23 |
} |