| 1 |
function scr_create_quote_bubble_battle_defeatscr_create_quote_bubble_battle_defeatfunction scr_create_quote_bubble_battle_defeat()
{
var battle_enemy_name = global.battle_enemy_name;
var game_mode = global.game_mode;
if (game_mode == "customs")
{
if (battle_enemy_name == "craniex")
instance_create(392, 85, obj_quote_bubble_battle);
else if (battle_enemy_name == "ms mettaton")
instance_create(392, 85, obj_quote_bubble_battle);
}
else if (game_mode == "yellow")
{
if (battle_enemy_name == "dalv")
instance_create(380, 74, obj_quote_bubble_battle_yellow_3);
else if (battle_enemy_name == "martlet genocide")
instance_create(380, 74, obj_quote_bubble_battle_yellow_3);
else if (battle_enemy_name == "el bailador")
instance_create(390, 74, obj_quote_bubble_battle_yellow_3);
else if (battle_enemy_name == "axis")
instance_create(390, 74, obj_quote_bubble_battle_yellow_3);
}
} () |
| 2 |
{ |
| 3 |
var battle_enemy_name = global.battle_enemy_name; |
| 4 |
var game_mode = global.game_mode; |
| 5 |
if (game_mode == "customs") |
| 6 |
{ |
| 7 |
if (battle_enemy_name == "craniex") |
| 8 |
instance_create(392, 85, obj_quote_bubble_battle); |
| 9 |
else if (battle_enemy_name == "ms mettaton") |
| 10 |
instance_create(392, 85, obj_quote_bubble_battle); |
| 11 |
} |
| 12 |
else if (game_mode == "yellow") |
| 13 |
{ |
| 14 |
if (battle_enemy_name == "dalv") |
| 15 |
instance_create(380, 74, obj_quote_bubble_battle_yellow_3); |
| 16 |
else if (battle_enemy_name == "martlet genocide") |
| 17 |
instance_create(380, 74, obj_quote_bubble_battle_yellow_3); |
| 18 |
else if (battle_enemy_name == "el bailador") |
| 19 |
instance_create(390, 74, obj_quote_bubble_battle_yellow_3); |
| 20 |
else if (battle_enemy_name == "axis") |
| 21 |
instance_create(390, 74, obj_quote_bubble_battle_yellow_3); |
| 22 |
} |
| 23 |
} |