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function scr_create_quote_bubble_battle_defeatscr_create_quote_bubble_battle_defeatfunction scr_create_quote_bubble_battle_defeat()
{
var battle_enemy_name = global.battle_enemy_name;
var game_mode = global.game_mode;
if (game_mode == "customs")
{
if (battle_enemy_name == "craniex")
instance_create(392, 85, obj_quote_bubble_battle);
else if (battle_enemy_name == "ms mettaton")
instance_create(392, 85, obj_quote_bubble_battle);
}
else if (game_mode == "yellow")
{
if (battle_enemy_name == "dalv")
instance_create(380, 74, obj_quote_bubble_battle_yellow_3);
else if (battle_enemy_name == "martlet genocide")
instance_create(380, 74, obj_quote_bubble_battle_yellow_3);
else if (battle_enemy_name == "el bailador")
instance_create(390, 74, obj_quote_bubble_battle_yellow_3);
else if (battle_enemy_name == "axis")
instance_create(390, 74, obj_quote_bubble_battle_yellow_3);
}
} () |
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{ |
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var battle_enemy_name = global.battle_enemy_name; |
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var game_mode = global.game_mode; |
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if (game_mode == "customs") |
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{ |
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if (battle_enemy_name == "craniex") |
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instance_create(392, 85, obj_quote_bubble_battle); |
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else if (battle_enemy_name == "ms mettaton") |
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instance_create(392, 85, obj_quote_bubble_battle); |
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} |
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else if (game_mode == "yellow") |
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{ |
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if (battle_enemy_name == "dalv") |
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instance_create(380, 74, obj_quote_bubble_battle_yellow_3); |
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else if (battle_enemy_name == "martlet genocide") |
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instance_create(380, 74, obj_quote_bubble_battle_yellow_3); |
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else if (battle_enemy_name == "el bailador") |
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instance_create(390, 74, obj_quote_bubble_battle_yellow_3); |
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else if (battle_enemy_name == "axis") |
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instance_create(390, 74, obj_quote_bubble_battle_yellow_3); |
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} |
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} |