| 1 |
function scr_cutscene_battle_guardener_2scr_cutscene_battle_guardener_2function scr_cutscene_battle_guardener_2()
{
script_execute(scr_controls_text);
switch (scene)
{
case 0:
if (message_current == 4)
cutscene_wait(2);
break;
case 1:
draw_enabled = false;
cutscene_wait(1);
break;
case 2:
cutscene_advance();
message_adv = true;
break;
case 3:
if (message_current == 6)
{
if (characters >= message_length && key_select_pressed)
{
draw_enabled = false;
cutscene_advance();
}
}
break;
case 4:
obj_guardener_guy_a.active = false;
obj_guardener_guy_b.active = false;
if (obj_guardener_guy_a.is_on_target && obj_guardener_guy_b.is_on_target)
cutscene_advance();
break;
case 5:
cutscene_wait(0.5);
break;
case 6:
with (obj_dialogue_box_battle_transformation_any)
event_user(0);
with (obj_quote_bubble_battle)
instance_destroy();
instance_destroy(obj_quote_battle_guardener_attack_end);
break;
}
switch (message_current)
{
case 4:
case 6:
skippable = false;
break;
default:
skippable = true;
break;
}
} () |
| 2 |
{ |
| 3 |
script_execute(scr_controls_text); |
| 4 |
switch (scene) |
| 5 |
{ |
| 6 |
case 0: |
| 7 |
if (message_current == 4) |
| 8 |
cutscene_wait(2); |
| 9 |
break; |
| 10 |
case 1: |
| 11 |
draw_enabled = false; |
| 12 |
cutscene_wait(1); |
| 13 |
break; |
| 14 |
case 2: |
| 15 |
cutscene_advance(); |
| 16 |
message_adv = true; |
| 17 |
break; |
| 18 |
case 3: |
| 19 |
if (message_current == 6) |
| 20 |
{ |
| 21 |
if (characters >= message_length && key_select_pressed) |
| 22 |
{ |
| 23 |
draw_enabled = false; |
| 24 |
cutscene_advance(); |
| 25 |
} |
| 26 |
} |
| 27 |
break; |
| 28 |
case 4: |
| 29 |
obj_guardener_guy_a.active = false; |
| 30 |
obj_guardener_guy_b.active = false; |
| 31 |
if (obj_guardener_guy_a.is_on_target && obj_guardener_guy_b.is_on_target) |
| 32 |
cutscene_advance(); |
| 33 |
break; |
| 34 |
case 5: |
| 35 |
cutscene_wait(0.5); |
| 36 |
break; |
| 37 |
case 6: |
| 38 |
with (obj_dialogue_box_battle_transformation_any) |
| 39 |
event_user(0); |
| 40 |
with (obj_quote_bubble_battle) |
| 41 |
instance_destroy(); |
| 42 |
instance_destroy(obj_quote_battle_guardener_attack_end); |
| 43 |
break; |
| 44 |
} |
| 45 |
switch (message_current) |
| 46 |
{ |
| 47 |
case 4: |
| 48 |
case 6: |
| 49 |
skippable = false; |
| 50 |
break; |
| 51 |
default: |
| 52 |
skippable = true; |
| 53 |
break; |
| 54 |
} |
| 55 |
} |