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var _temp_local_var_2, _temp_local_var_3, _temp_local_var_4, _temp_local_var_5, _temp_local_var_6; |
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function scr_determine_can_display_damage_uiscr_determine_can_display_damage_uivar _temp_local_var_2, _temp_local_var_3, _temp_local_var_4, _temp_local_var_5, _temp_local_var_6;
function scr_determine_can_display_damage_ui(argument0) //gml_Script_scr_determine_can_display_damage_ui
{
hp_ui_alpha = 1
damage_ui_alpha = 1
miss_ui_alpha = 1
if (argument0 == 1)
{
var game_mode = global.game_mode
var battle_enemy_name = global.battle_enemy_name
if (global.game_mode == "customs")
var _temp_local_var_2 = battle_enemy_name
else if (global.game_mode == "yellow")
{
switch battle_enemy_name
{
case "dummy training pacifist":
hp_ui_alpha = 0
damage_ui_alpha = 0
break
default:
}
}
}
if (argument0 == 2)
{
game_mode = global.game_mode
battle_enemy_name = global.battle_enemy_name_2
if (global.game_mode == "customs")
var _temp_local_var_3 = battle_enemy_name
else if (global.game_mode == "yellow")
var _temp_local_var_6 = battle_enemy_name
}
if (argument0 == 3)
{
game_mode = global.game_mode
battle_enemy_name = global.battle_enemy_name_3
if (global.game_mode == "customs")
var _temp_local_var_4 = battle_enemy_name
else if (global.game_mode == "yellow")
var _temp_local_var_5 = battle_enemy_name
}
if instance_exists(obj_battle_hp_enemy_attacking_parent)
{
with (obj_battle_hp_enemy_attacking_parent)
image_alpha = obj_target_bar_battle.hp_ui_alpha
}
if instance_exists(obj_text_damage_count)
{
with (obj_text_damage_count)
image_alpha = obj_target_bar_battle.damage_ui_alpha
}
if instance_exists(obj_text_miss)
{
with (obj_text_miss)
image_alpha = obj_target_bar_battle.miss_ui_alpha
}
} (argument0) //gml_Script_scr_determine_can_display_damage_ui |
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{ |
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hp_ui_alpha = 1 |
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damage_ui_alpha = 1 |
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miss_ui_alpha = 1 |
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if (argument0 == 1) |
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{ |
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var game_mode = global.game_mode |
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var battle_enemy_name = global.battle_enemy_name |
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if (global.game_mode == "customs") |
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var _temp_local_var_2 = battle_enemy_name |
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else if (global.game_mode == "yellow") |
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{ |
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switch battle_enemy_name |
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{ |
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case "dummy training pacifist": |
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hp_ui_alpha = 0 |
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damage_ui_alpha = 0 |
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break |
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default: |
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|
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} |
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|
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} |
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} |
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if (argument0 == 2) |
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{ |
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game_mode = global.game_mode |
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battle_enemy_name = global.battle_enemy_name_2 |
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if (global.game_mode == "customs") |
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var _temp_local_var_3 = battle_enemy_name |
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else if (global.game_mode == "yellow") |
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var _temp_local_var_6 = battle_enemy_name |
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} |
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if (argument0 == 3) |
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{ |
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game_mode = global.game_mode |
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battle_enemy_name = global.battle_enemy_name_3 |
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if (global.game_mode == "customs") |
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var _temp_local_var_4 = battle_enemy_name |
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else if (global.game_mode == "yellow") |
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var _temp_local_var_5 = battle_enemy_name |
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} |
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if instance_exists(obj_battle_hp_enemy_attacking_parent) |
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{ |
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with (obj_battle_hp_enemy_attacking_parent) |
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image_alpha = obj_target_bar_battle.hp_ui_alpha |
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} |
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if instance_exists(obj_text_damage_count) |
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{ |
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with (obj_text_damage_count) |
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image_alpha = obj_target_bar_battle.damage_ui_alpha |
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} |
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if instance_exists(obj_text_miss) |
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{ |
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with (obj_text_miss) |
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image_alpha = obj_target_bar_battle.miss_ui_alpha |
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} |
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} |