| 1 |
function scr_determine_can_display_damage_uiscr_determine_can_display_damage_uifunction scr_determine_can_display_damage_ui(arg0)
{
hp_ui_alpha = 1;
damage_ui_alpha = 1;
miss_ui_alpha = 1;
if (arg0 == 1)
{
var game_mode = global.game_mode;
var battle_enemy_name = global.battle_enemy_name;
if (global.game_mode == "customs")
{
switch (battle_enemy_name)
{
default:
}
}
else if (global.game_mode == "yellow")
{
switch (battle_enemy_name)
{
case "dummy training pacifist":
hp_ui_alpha = 0;
damage_ui_alpha = 0;
break;
default:
}
}
}
if (arg0 == 2)
{
var game_mode = global.game_mode;
var battle_enemy_name = global.battle_enemy_name_2;
if (global.game_mode == "customs")
{
switch (battle_enemy_name)
{
default:
}
}
else if (global.game_mode == "yellow")
{
switch (battle_enemy_name)
{
default:
}
}
}
if (arg0 == 3)
{
var game_mode = global.game_mode;
var battle_enemy_name = global.battle_enemy_name_3;
if (global.game_mode == "customs")
{
switch (battle_enemy_name)
{
default:
}
}
else if (global.game_mode == "yellow")
{
switch (battle_enemy_name)
{
default:
}
}
}
if (instance_exists(obj_battle_hp_enemy_attacking_parent))
{
with (obj_battle_hp_enemy_attacking_parent)
image_alpha = obj_target_bar_battle.hp_ui_alpha;
}
if (instance_exists(obj_text_damage_count))
{
with (obj_text_damage_count)
image_alpha = obj_target_bar_battle.damage_ui_alpha;
}
if (instance_exists(obj_text_miss))
{
with (obj_text_miss)
image_alpha = obj_target_bar_battle.miss_ui_alpha;
}
} (arg0) |
| 2 |
{ |
| 3 |
hp_ui_alpha = 1; |
| 4 |
damage_ui_alpha = 1; |
| 5 |
miss_ui_alpha = 1; |
| 6 |
if (arg0 == 1) |
| 7 |
{ |
| 8 |
var game_mode = global.game_mode; |
| 9 |
var battle_enemy_name = global.battle_enemy_name; |
| 10 |
if (global.game_mode == "customs") |
| 11 |
{ |
| 12 |
switch (battle_enemy_name) |
| 13 |
{ |
| 14 |
default: |
| 15 |
} |
| 16 |
} |
| 17 |
else if (global.game_mode == "yellow") |
| 18 |
{ |
| 19 |
switch (battle_enemy_name) |
| 20 |
{ |
| 21 |
case "dummy training pacifist": |
| 22 |
hp_ui_alpha = 0; |
| 23 |
damage_ui_alpha = 0; |
| 24 |
break; |
| 25 |
default: |
| 26 |
} |
| 27 |
} |
| 28 |
} |
| 29 |
if (arg0 == 2) |
| 30 |
{ |
| 31 |
var game_mode = global.game_mode; |
| 32 |
var battle_enemy_name = global.battle_enemy_name_2; |
| 33 |
if (global.game_mode == "customs") |
| 34 |
{ |
| 35 |
switch (battle_enemy_name) |
| 36 |
{ |
| 37 |
default: |
| 38 |
} |
| 39 |
} |
| 40 |
else if (global.game_mode == "yellow") |
| 41 |
{ |
| 42 |
switch (battle_enemy_name) |
| 43 |
{ |
| 44 |
default: |
| 45 |
} |
| 46 |
} |
| 47 |
} |
| 48 |
if (arg0 == 3) |
| 49 |
{ |
| 50 |
var game_mode = global.game_mode; |
| 51 |
var battle_enemy_name = global.battle_enemy_name_3; |
| 52 |
if (global.game_mode == "customs") |
| 53 |
{ |
| 54 |
switch (battle_enemy_name) |
| 55 |
{ |
| 56 |
default: |
| 57 |
} |
| 58 |
} |
| 59 |
else if (global.game_mode == "yellow") |
| 60 |
{ |
| 61 |
switch (battle_enemy_name) |
| 62 |
{ |
| 63 |
default: |
| 64 |
} |
| 65 |
} |
| 66 |
} |
| 67 |
if (instance_exists(obj_battle_hp_enemy_attacking_parent)) |
| 68 |
{ |
| 69 |
with (obj_battle_hp_enemy_attacking_parent) |
| 70 |
image_alpha = obj_target_bar_battle.hp_ui_alpha; |
| 71 |
} |
| 72 |
if (instance_exists(obj_text_damage_count)) |
| 73 |
{ |
| 74 |
with (obj_text_damage_count) |
| 75 |
image_alpha = obj_target_bar_battle.damage_ui_alpha; |
| 76 |
} |
| 77 |
if (instance_exists(obj_text_miss)) |
| 78 |
{ |
| 79 |
with (obj_text_miss) |
| 80 |
image_alpha = obj_target_bar_battle.miss_ui_alpha; |
| 81 |
} |
| 82 |
} |