1 |
function scr_determine_can_display_damage_uiscr_determine_can_display_damage_uifunction scr_determine_can_display_damage_ui(arg0)
{
hp_ui_alpha = 1;
damage_ui_alpha = 1;
miss_ui_alpha = 1;
if (arg0 == 1)
{
var game_mode = global.game_mode;
var battle_enemy_name = global.battle_enemy_name;
if (global.game_mode == "customs")
{
switch (battle_enemy_name)
{
default:
}
}
else if (global.game_mode == "yellow")
{
switch (battle_enemy_name)
{
case "dummy training pacifist":
hp_ui_alpha = 0;
damage_ui_alpha = 0;
break;
default:
}
}
}
if (arg0 == 2)
{
var game_mode = global.game_mode;
var battle_enemy_name = global.battle_enemy_name_2;
if (global.game_mode == "customs")
{
switch (battle_enemy_name)
{
default:
}
}
else if (global.game_mode == "yellow")
{
switch (battle_enemy_name)
{
default:
}
}
}
if (arg0 == 3)
{
var game_mode = global.game_mode;
var battle_enemy_name = global.battle_enemy_name_3;
if (global.game_mode == "customs")
{
switch (battle_enemy_name)
{
default:
}
}
else if (global.game_mode == "yellow")
{
switch (battle_enemy_name)
{
default:
}
}
}
if (instance_exists(obj_battle_hp_enemy_attacking_parent))
{
with (obj_battle_hp_enemy_attacking_parent)
image_alpha = obj_target_bar_battle.hp_ui_alpha;
}
if (instance_exists(obj_text_damage_count))
{
with (obj_text_damage_count)
image_alpha = obj_target_bar_battle.damage_ui_alpha;
}
if (instance_exists(obj_text_miss))
{
with (obj_text_miss)
image_alpha = obj_target_bar_battle.miss_ui_alpha;
}
} (arg0) |
2 |
{ |
3 |
hp_ui_alpha = 1; |
4 |
damage_ui_alpha = 1; |
5 |
miss_ui_alpha = 1; |
6 |
if (arg0 == 1) |
7 |
{ |
8 |
var game_mode = global.game_mode; |
9 |
var battle_enemy_name = global.battle_enemy_name; |
10 |
if (global.game_mode == "customs") |
11 |
{ |
12 |
switch (battle_enemy_name) |
13 |
{ |
14 |
default: |
15 |
} |
16 |
} |
17 |
else if (global.game_mode == "yellow") |
18 |
{ |
19 |
switch (battle_enemy_name) |
20 |
{ |
21 |
case "dummy training pacifist": |
22 |
hp_ui_alpha = 0; |
23 |
damage_ui_alpha = 0; |
24 |
break; |
25 |
default: |
26 |
} |
27 |
} |
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} |
29 |
if (arg0 == 2) |
30 |
{ |
31 |
var game_mode = global.game_mode; |
32 |
var battle_enemy_name = global.battle_enemy_name_2; |
33 |
if (global.game_mode == "customs") |
34 |
{ |
35 |
switch (battle_enemy_name) |
36 |
{ |
37 |
default: |
38 |
} |
39 |
} |
40 |
else if (global.game_mode == "yellow") |
41 |
{ |
42 |
switch (battle_enemy_name) |
43 |
{ |
44 |
default: |
45 |
} |
46 |
} |
47 |
} |
48 |
if (arg0 == 3) |
49 |
{ |
50 |
var game_mode = global.game_mode; |
51 |
var battle_enemy_name = global.battle_enemy_name_3; |
52 |
if (global.game_mode == "customs") |
53 |
{ |
54 |
switch (battle_enemy_name) |
55 |
{ |
56 |
default: |
57 |
} |
58 |
} |
59 |
else if (global.game_mode == "yellow") |
60 |
{ |
61 |
switch (battle_enemy_name) |
62 |
{ |
63 |
default: |
64 |
} |
65 |
} |
66 |
} |
67 |
if (instance_exists(obj_battle_hp_enemy_attacking_parent)) |
68 |
{ |
69 |
with (obj_battle_hp_enemy_attacking_parent) |
70 |
image_alpha = obj_target_bar_battle.hp_ui_alpha; |
71 |
} |
72 |
if (instance_exists(obj_text_damage_count)) |
73 |
{ |
74 |
with (obj_text_damage_count) |
75 |
image_alpha = obj_target_bar_battle.damage_ui_alpha; |
76 |
} |
77 |
if (instance_exists(obj_text_miss)) |
78 |
{ |
79 |
with (obj_text_miss) |
80 |
image_alpha = obj_target_bar_battle.miss_ui_alpha; |
81 |
} |
82 |
} |