| 1 | function scr_determine_damage_number_enemy |
| 2 | { |
| 3 | var enemy_count = global.enemy_count; |
| 4 | if (global.battle_enemy_name_1 == arg0) |
| 5 | return 1; |
| 6 | else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) |
| 7 | return 2; |
| 8 | else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) |
| 9 | return 3; |
| 10 | else |
| 11 | return 0; |
| 12 | } |