1 | function scr_determine_damage_number_enemy |
2 | { |
3 | var enemy_count = global.enemy_count; |
4 | if (global.battle_enemy_name_1 == arg0) |
5 | return 1; |
6 | else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) |
7 | return 2; |
8 | else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) |
9 | return 3; |
10 | else |
11 | return 0; |
12 | } |