| 1 |
function scr_determine_enemy_music_yellowscr_determine_enemy_music_yellowfunction scr_determine_enemy_music_yellow()
{
var current_world_value = script_execute(scr_determine_world_value_yellow);
var battle_mus = 124;
switch (current_world_value)
{
case 0:
battle_mus = 124;
break;
case 1:
battle_mus = 124;
break;
case 2:
battle_mus = 162;
break;
case 3:
battle_mus = 513;
break;
case 4:
battle_mus = 208;
break;
}
if (global.sound_carry_overworld == false)
{
if (global.kill_number[current_world_value] <= 7)
{
if (global.kill_number[current_world_value] > 0)
{
audio_sound_gain(mus_genobattle_yellow, 1, 0);
audio_play_sound(mus_genobattle_yellow, 20, true);
var mus_pitch = (global.kill_number[current_world_value] / 7) * 10 * 0.1;
audio_sound_pitch(mus_genobattle_yellow, mus_pitch);
}
else
{
audio_sound_gain(mus_nobodycame_yellow, 1, 0);
audio_play_sound(mus_nobodycame_yellow, 20, true);
}
}
else
{
audio_sound_gain(battle_mus, 1, 0);
audio_sound_pitch(battle_mus, 1);
audio_play_sound(battle_mus, 20, true);
}
}
} () |
| 2 |
{ |
| 3 |
var current_world_value = script_execute(scr_determine_world_value_yellow); |
| 4 |
var battle_mus = 124; |
| 5 |
switch (current_world_value) |
| 6 |
{ |
| 7 |
case 0: |
| 8 |
battle_mus = 124; |
| 9 |
break; |
| 10 |
case 1: |
| 11 |
battle_mus = 124; |
| 12 |
break; |
| 13 |
case 2: |
| 14 |
battle_mus = 162; |
| 15 |
break; |
| 16 |
case 3: |
| 17 |
battle_mus = 513; |
| 18 |
break; |
| 19 |
case 4: |
| 20 |
battle_mus = 208; |
| 21 |
break; |
| 22 |
} |
| 23 |
if (global.sound_carry_overworld == false) |
| 24 |
{ |
| 25 |
if (global.kill_number[current_world_value] <= 7) |
| 26 |
{ |
| 27 |
if (global.kill_number[current_world_value] > 0) |
| 28 |
{ |
| 29 |
audio_sound_gain(mus_genobattle_yellow, 1, 0); |
| 30 |
audio_play_sound(mus_genobattle_yellow, 20, true); |
| 31 |
var mus_pitch = (global.kill_number[current_world_value] / 7) * 10 * 0.1; |
| 32 |
audio_sound_pitch(mus_genobattle_yellow, mus_pitch); |
| 33 |
} |
| 34 |
else |
| 35 |
{ |
| 36 |
audio_sound_gain(mus_nobodycame_yellow, 1, 0); |
| 37 |
audio_play_sound(mus_nobodycame_yellow, 20, true); |
| 38 |
} |
| 39 |
} |
| 40 |
else |
| 41 |
{ |
| 42 |
audio_sound_gain(battle_mus, 1, 0); |
| 43 |
audio_sound_pitch(battle_mus, 1); |
| 44 |
audio_play_sound(battle_mus, 20, true); |
| 45 |
} |
| 46 |
} |
| 47 |
} |