function scr_determine_weapon_attackscr_determine_weapon_attackfunction scr_determine_weapon_attack() //gml_Script_scr_determine_weapon_attack { var return_value = scr_item_stats_weapon(global.player_weapon) return return_value; }() //gml_Script_scr_determine_weapon_attack
{
var return_value = scr_item_stats_weaponscr_item_stats_weaponfunction scr_item_stats_weapon(argument0) //gml_Script_scr_item_stats_weapon { switch argument0 { case "Toy Knife": return 3; case "Toy Gun": case "Wild Revolver": return 0; default: return 0; } }(global.player_weapon)
return return_value;
}