function scr_determine_weapon_attackscr_determine_weapon_attackfunction scr_determine_weapon_attack() { var return_value = scr_item_stats_weapon(global.player_weapon); return return_value; }()
{
var return_value = scr_item_stats_weaponscr_item_stats_weaponfunction scr_item_stats_weapon(arg0) { switch (arg0) { case "Toy Knife": return 3; case "Toy Gun": case "Wild Revolver": return 0; default: return 0; } }(global.player_weapon);
return return_value;
}