| 1 | function scr_determine_world_yellow |
| 2 | { |
| 3 | var current_world_value = global.player_world_value; |
| 4 | switch (current_world_value) |
| 5 | { |
| 6 | case 0: |
| 7 | return "Ruins"; |
| 8 | break; |
| 9 | case 1: |
| 10 | return "Dark Ruins"; |
| 11 | break; |
| 12 | case 2: |
| 13 | return "Lower Snowdin"; |
| 14 | break; |
| 15 | default: |
| 16 | return "Ruins"; |
| 17 | } |
| 18 | } |