1 | function scr_determine_world_yellow |
2 | { |
3 | var current_world_value = global.player_world_value |
4 | switch current_world_value |
5 | { |
6 | case 0: |
7 | return "Ruins"; |
8 | case 1: |
9 | return "Dark Ruins"; |
10 | case 2: |
11 | return "Lower Snowdin"; |
12 | default: |
13 | return "Ruins"; |
14 | } |
15 | |
16 | } |