1 | function scr_determine_world_yellow |
2 | { |
3 | var current_world_value = global.player_world_value; |
4 | switch (current_world_value) |
5 | { |
6 | case 0: |
7 | return "Ruins"; |
8 | break; |
9 | case 1: |
10 | return "Dark Ruins"; |
11 | break; |
12 | case 2: |
13 | return "Lower Snowdin"; |
14 | break; |
15 | default: |
16 | return "Ruins"; |
17 | } |
18 | } |