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function scr_dialogue_battle_action_selected_action_1_dummy_training_pacifistscr_dialogue_battle_action_selected_action_1_dummy_training_pacifistfunction scr_dialogue_battle_action_selected_action_1_dummy_training_pacifist() //gml_Script_scr_dialogue_battle_action_selected_action_1_dummy_training_pacifist
{
var action_1_selected_count = global.action_1_selected_count
if (action_1_selected_count >= 1)
{
message[0] = "* You intimidate the dummy more.#* It does nothing."
global.last_action_selected = "Action 1 Message 1"
global.last_action_selected_2 = "Nothing"
global.last_action_selected_3 = "Nothing"
}
else
{
message[0] = "* You attempt to speak to the# dummy.#* North Star is confused."
global.last_action_selected = "Action 1 Message 0"
global.last_action_selected_2 = "Nothing"
global.last_action_selected_3 = "Nothing"
}
} () //gml_Script_scr_dialogue_battle_action_selected_action_1_dummy_training_pacifist |
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{ |
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var action_1_selected_count = global.action_1_selected_count |
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if (action_1_selected_count >= 1) |
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{ |
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message[0] = "* You intimidate the dummy more.#* It does nothing." |
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global.last_action_selected = "Action 1 Message 1" |
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global.last_action_selected_2 = "Nothing" |
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global.last_action_selected_3 = "Nothing" |
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} |
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else |
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{ |
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message[0] = "* You attempt to speak to the# dummy.#* North Star is confused." |
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global.last_action_selected = "Action 1 Message 0" |
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global.last_action_selected_2 = "Nothing" |
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global.last_action_selected_3 = "Nothing" |
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} |
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} |