1 |
function scr_dialogue_battle_action_selected_action_1_dummy_training_pacifistscr_dialogue_battle_action_selected_action_1_dummy_training_pacifistfunction scr_dialogue_battle_action_selected_action_1_dummy_training_pacifist()
{
var action_1_selected_count = global.action_1_selected_count;
if (action_1_selected_count >= 1)
{
message[0] = "* You intimidate the dummy more.#* It does nothing.";
global.last_action_selected = "Action 1 Message 1";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
else
{
message[0] = "* You attempt to speak to the# dummy.#* North Star is confused.";
global.last_action_selected = "Action 1 Message 0";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
} () |
2 |
{ |
3 |
var action_1_selected_count = global.action_1_selected_count; |
4 |
if (action_1_selected_count >= 1) |
5 |
{ |
6 |
message[0] = "* You intimidate the dummy more.#* It does nothing."; |
7 |
global.last_action_selected = "Action 1 Message 1"; |
8 |
global.last_action_selected_2 = "Nothing"; |
9 |
global.last_action_selected_3 = "Nothing"; |
10 |
} |
11 |
else |
12 |
{ |
13 |
message[0] = "* You attempt to speak to the# dummy.#* North Star is confused."; |
14 |
global.last_action_selected = "Action 1 Message 0"; |
15 |
global.last_action_selected_2 = "Nothing"; |
16 |
global.last_action_selected_3 = "Nothing"; |
17 |
} |
18 |
} |