1 |
function scr_dialogue_battle_action_selected_action_1_know_cone_bscr_dialogue_battle_action_selected_action_1_know_cone_bfunction scr_dialogue_battle_action_selected_action_1_know_cone_b() //gml_Script_scr_dialogue_battle_action_selected_action_1_know_cone_b
{
var action_1_selected_count_2 = global.action_1_selected_count_2
if (global.enemy_low_hp_2 == true)
{
message[0] = "* You advocate Know Cone's search# for fire."
global.last_action_selected = "Nothing"
global.last_action_selected_2 = "Action 1 Low HP"
global.last_action_selected_3 = "Nothing"
}
else
{
message[0] = "* You encourage Know Cone to# follow his dreams."
global.last_action_selected = "Nothing"
global.last_action_selected_2 = "Action 1 Message 0"
global.last_action_selected_3 = "Nothing"
}
} () //gml_Script_scr_dialogue_battle_action_selected_action_1_know_cone_b |
2 |
{ |
3 |
var action_1_selected_count_2 = global.action_1_selected_count_2 |
4 |
if (global.enemy_low_hp_2 == true) |
5 |
{ |
6 |
message[0] = "* You advocate Know Cone's search# for fire." |
7 |
global.last_action_selected = "Nothing" |
8 |
global.last_action_selected_2 = "Action 1 Low HP" |
9 |
global.last_action_selected_3 = "Nothing" |
10 |
} |
11 |
else |
12 |
{ |
13 |
message[0] = "* You encourage Know Cone to# follow his dreams." |
14 |
global.last_action_selected = "Nothing" |
15 |
global.last_action_selected_2 = "Action 1 Message 0" |
16 |
global.last_action_selected_3 = "Nothing" |
17 |
} |
18 |
} |