| 1 |
function scr_dialogue_battle_action_selected_action_1_triscr_dialogue_battle_action_selected_action_1_trifunction scr_dialogue_battle_action_selected_action_1_tri()
{
var action_1_selected_count = global.action_1_selected_count;
if (global.enemy_low_hp == true)
{
message[0] = "* You laugh at Tri.";
global.last_action_selected = "Action 1 Low HP";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
else
{
message[0] = "* You burst out into laughter# over their topple.";
global.last_action_selected = "Action 1 Message 0";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
} () |
| 2 |
{ |
| 3 |
var action_1_selected_count = global.action_1_selected_count; |
| 4 |
if (global.enemy_low_hp == true) |
| 5 |
{ |
| 6 |
message[0] = "* You laugh at Tri."; |
| 7 |
global.last_action_selected = "Action 1 Low HP"; |
| 8 |
global.last_action_selected_2 = "Nothing"; |
| 9 |
global.last_action_selected_3 = "Nothing"; |
| 10 |
} |
| 11 |
else |
| 12 |
{ |
| 13 |
message[0] = "* You burst out into laughter# over their topple."; |
| 14 |
global.last_action_selected = "Action 1 Message 0"; |
| 15 |
global.last_action_selected_2 = "Nothing"; |
| 16 |
global.last_action_selected_3 = "Nothing"; |
| 17 |
} |
| 18 |
} |