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gml_GlobalScript_scr_dialogue_battle_action_selected_action_2_dunebud_b

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function scr_dialogue_battle_action_selected_action_2_dunebud_b
scr_dialogue_battle_action_selected_action_2_dunebud_b

function scr_dialogue_battle_action_selected_action_2_dunebud_b() //gml_Script_scr_dialogue_battle_action_selected_action_2_dunebud_b { var action_2_selected_count = global.action_2_selected_count_2 if (global.enemy_low_hp_2 == true) { message[0] = "* You reach out to Dunebud but# they back up." global.last_action_selected_2 = "Action 2 Low HP" global.last_action_selected = "Nothing" global.last_action_selected_3 = "Nothing" } else { message[0] = "* You shake Dunebud back and# forth.#* They giggle at you." global.last_action_selected_2 = "Action 2 Message 0" global.last_action_selected = "Nothing" global.last_action_selected_3 = "Nothing" } }
() //gml_Script_scr_dialogue_battle_action_selected_action_2_dunebud_b
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{
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    var action_2_selected_count = global.action_2_selected_count_2
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    if (global.enemy_low_hp_2 == true)
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    {
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        message[0] = "* You reach out to Dunebud but#  they back up."
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        global.last_action_selected_2 = "Action 2 Low HP"
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        global.last_action_selected = "Nothing"
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        global.last_action_selected_3 = "Nothing"
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    }
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    else
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    {
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        message[0] = "* You shake Dunebud back and#  forth.#* They giggle at you."
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        global.last_action_selected_2 = "Action 2 Message 0"
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        global.last_action_selected = "Nothing"
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        global.last_action_selected_3 = "Nothing"
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    }
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}