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function scr_dialogue_battle_action_selected_action_2_dunebud_bscr_dialogue_battle_action_selected_action_2_dunebud_bfunction scr_dialogue_battle_action_selected_action_2_dunebud_b() //gml_Script_scr_dialogue_battle_action_selected_action_2_dunebud_b
{
var action_2_selected_count = global.action_2_selected_count_2
if (global.enemy_low_hp_2 == true)
{
message[0] = "* You reach out to Dunebud but# they back up."
global.last_action_selected_2 = "Action 2 Low HP"
global.last_action_selected = "Nothing"
global.last_action_selected_3 = "Nothing"
}
else
{
message[0] = "* You shake Dunebud back and# forth.#* They giggle at you."
global.last_action_selected_2 = "Action 2 Message 0"
global.last_action_selected = "Nothing"
global.last_action_selected_3 = "Nothing"
}
} () //gml_Script_scr_dialogue_battle_action_selected_action_2_dunebud_b |
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{ |
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var action_2_selected_count = global.action_2_selected_count_2 |
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if (global.enemy_low_hp_2 == true) |
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{ |
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message[0] = "* You reach out to Dunebud but# they back up." |
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global.last_action_selected_2 = "Action 2 Low HP" |
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global.last_action_selected = "Nothing" |
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global.last_action_selected_3 = "Nothing" |
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} |
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else |
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{ |
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message[0] = "* You shake Dunebud back and# forth.#* They giggle at you." |
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global.last_action_selected_2 = "Action 2 Message 0" |
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global.last_action_selected = "Nothing" |
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global.last_action_selected_3 = "Nothing" |
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} |
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} |