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function scr_dialogue_battle_action_selected_action_2_dunebud_bscr_dialogue_battle_action_selected_action_2_dunebud_bfunction scr_dialogue_battle_action_selected_action_2_dunebud_b()
{
var action_2_selected_count = global.action_2_selected_count_2;
if (global.enemy_low_hp_2 == true)
{
message[0] = "* You reach out to Dunebud but# they back up.";
global.last_action_selected_2 = "Action 2 Low HP";
global.last_action_selected = "Nothing";
global.last_action_selected_3 = "Nothing";
}
else
{
message[0] = "* You shake Dunebud back and# forth.#* They giggle at you.";
global.last_action_selected_2 = "Action 2 Message 0";
global.last_action_selected = "Nothing";
global.last_action_selected_3 = "Nothing";
}
} () |
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{ |
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var action_2_selected_count = global.action_2_selected_count_2; |
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if (global.enemy_low_hp_2 == true) |
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{ |
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message[0] = "* You reach out to Dunebud but# they back up."; |
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global.last_action_selected_2 = "Action 2 Low HP"; |
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global.last_action_selected = "Nothing"; |
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global.last_action_selected_3 = "Nothing"; |
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} |
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else |
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{ |
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message[0] = "* You shake Dunebud back and# forth.#* They giggle at you."; |
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global.last_action_selected_2 = "Action 2 Message 0"; |
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global.last_action_selected = "Nothing"; |
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global.last_action_selected_3 = "Nothing"; |
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} |
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} |