| 1 |
function scr_dialogue_battle_action_selected_action_2_guardenerscr_dialogue_battle_action_selected_action_2_guardenerfunction scr_dialogue_battle_action_selected_action_2_guardener()
{
if (global.enemy_mode == 0)
{
message[0] = "* You wriggle within your# confines. The ITEM vines# weakened!";
global.last_action_selected = "Nothing";
global.last_action_selected_2 = "Action 2 Message 0";
global.last_action_selected_3 = "Nothing";
}
else if (global.enemy_mode == 1)
{
switch (global.action_2_selected_count)
{
case 0:
message[0] = "* You plead with Guardener and it# seems to have an effect. Offense# level lowered!";
break;
case 1:
message[0] = "* You try to convince Guardener# to stop fighting. Offense level# lowered!\t";
break;
case 2:
message[0] = "* You tell Guardener that this is# a misunderstanding. Offense# level lowered!\t";
break;
case 3:
message[0] = "* You ask Guardener to think# about what she's doing. Offense# level lowered!";
break;
case 4:
message[0] = "* You use rational in hopes of# de-escalating the situation.# Offense level lowered!";
break;
}
global.last_action_selected = "Nothing";
global.last_action_selected_2 = "Action 2 Message 1";
global.last_action_selected_3 = "Nothing";
}
} () |
| 2 |
{ |
| 3 |
if (global.enemy_mode == 0) |
| 4 |
{ |
| 5 |
message[0] = "* You wriggle within your# confines. The ITEM vines# weakened!"; |
| 6 |
global.last_action_selected = "Nothing"; |
| 7 |
global.last_action_selected_2 = "Action 2 Message 0"; |
| 8 |
global.last_action_selected_3 = "Nothing"; |
| 9 |
} |
| 10 |
else if (global.enemy_mode == 1) |
| 11 |
{ |
| 12 |
switch (global.action_2_selected_count) |
| 13 |
{ |
| 14 |
case 0: |
| 15 |
message[0] = "* You plead with Guardener and it# seems to have an effect. Offense# level lowered!"; |
| 16 |
break; |
| 17 |
case 1: |
| 18 |
message[0] = "* You try to convince Guardener# to stop fighting. Offense level# lowered!\t"; |
| 19 |
break; |
| 20 |
case 2: |
| 21 |
message[0] = "* You tell Guardener that this is# a misunderstanding. Offense# level lowered!\t"; |
| 22 |
break; |
| 23 |
case 3: |
| 24 |
message[0] = "* You ask Guardener to think# about what she's doing. Offense# level lowered!"; |
| 25 |
break; |
| 26 |
case 4: |
| 27 |
message[0] = "* You use rational in hopes of# de-escalating the situation.# Offense level lowered!"; |
| 28 |
break; |
| 29 |
} |
| 30 |
global.last_action_selected = "Nothing"; |
| 31 |
global.last_action_selected_2 = "Action 2 Message 1"; |
| 32 |
global.last_action_selected_3 = "Nothing"; |
| 33 |
} |
| 34 |
} |