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function scr_dialogue_battle_action_selected_action_2_guardenerscr_dialogue_battle_action_selected_action_2_guardenerfunction scr_dialogue_battle_action_selected_action_2_guardener() //gml_Script_scr_dialogue_battle_action_selected_action_2_guardener
{
if (global.enemy_mode == 0)
{
message[0] = "* You wriggle within your# confines. The ITEM vines# weakened!"
global.last_action_selected = "Nothing"
global.last_action_selected_2 = "Action 2 Message 0"
global.last_action_selected_3 = "Nothing"
}
else if (global.enemy_mode == 1)
{
switch global.action_2_selected_count
{
case 0:
message[0] = "* You plead with Guardener and it# seems to have an effect. Offense# level lowered!"
break
case 1:
message[0] = "* You try to convince Guardener# to stop fighting. Offense level# lowered! "
break
case 2:
message[0] = "* You tell Guardener that this is# a misunderstanding. Offense# level lowered! "
break
case 3:
message[0] = "* You ask Guardener to think# about what she's doing. Offense# level lowered!"
break
case 4:
message[0] = "* You use rational in hopes of# de-escalating the situation.# Offense level lowered!"
break
}
global.last_action_selected = "Nothing"
global.last_action_selected_2 = "Action 2 Message 1"
global.last_action_selected_3 = "Nothing"
}
} () //gml_Script_scr_dialogue_battle_action_selected_action_2_guardener |
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{ |
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if (global.enemy_mode == 0) |
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{ |
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message[0] = "* You wriggle within your# confines. The ITEM vines# weakened!" |
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global.last_action_selected = "Nothing" |
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global.last_action_selected_2 = "Action 2 Message 0" |
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global.last_action_selected_3 = "Nothing" |
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} |
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else if (global.enemy_mode == 1) |
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{ |
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switch global.action_2_selected_count |
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{ |
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case 0: |
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message[0] = "* You plead with Guardener and it# seems to have an effect. Offense# level lowered!" |
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break |
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case 1: |
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message[0] = "* You try to convince Guardener# to stop fighting. Offense level# lowered! " |
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break |
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case 2: |
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message[0] = "* You tell Guardener that this is# a misunderstanding. Offense# level lowered! " |
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break |
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case 3: |
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message[0] = "* You ask Guardener to think# about what she's doing. Offense# level lowered!" |
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break |
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case 4: |
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message[0] = "* You use rational in hopes of# de-escalating the situation.# Offense level lowered!" |
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break |
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} |
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|
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global.last_action_selected = "Nothing" |
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global.last_action_selected_2 = "Action 2 Message 1" |
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global.last_action_selected_3 = "Nothing" |
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} |
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} |