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1
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function scr_dialogue_battle_action_selected_action_2_guardenerscr_dialogue_battle_action_selected_action_2_guardener
function scr_dialogue_battle_action_selected_action_2_guardener()
{
if (global.enemy_mode == 0)
{
message[0] = "* You wriggle within your# confines. The ITEM vines# weakened!";
global.last_action_selected = "Nothing";
global.last_action_selected_2 = "Action 2 Message 0";
global.last_action_selected_3 = "Nothing";
}
else if (global.enemy_mode == 1)
{
switch (global.action_2_selected_count)
{
case 0:
message[0] = "* You plead with Guardener and it# seems to have an effect. Offense# level lowered!";
break;
case 1:
message[0] = "* You try to convince Guardener# to stop fighting. Offense level# lowered!\t";
break;
case 2:
message[0] = "* You tell Guardener that this is# a misunderstanding. Offense# level lowered!\t";
break;
case 3:
message[0] = "* You ask Guardener to think# about what she's doing. Offense# level lowered!";
break;
case 4:
message[0] = "* You use rationale in hopes of# de-escalating the situation.# Offense level lowered!";
break;
}
global.last_action_selected = "Nothing";
global.last_action_selected_2 = "Action 2 Message 1";
global.last_action_selected_3 = "Nothing";
}
} ()
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2
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{
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3
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if (global.enemy_mode == 0)
|
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4
|
{
|
|
5
|
message[0] = "* You wriggle within your# confines. The ITEM vines# weakened!";
|
|
6
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global.last_action_selected = "Nothing";
|
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7
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global.last_action_selected_2 = "Action 2 Message 0";
|
|
8
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global.last_action_selected_3 = "Nothing";
|
|
9
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}
|
|
10
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else if (global.enemy_mode == 1)
|
|
11
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{
|
|
12
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switch (global.action_2_selected_count)
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13
|
{
|
|
14
|
case 0:
|
|
15
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message[0] = "* You plead with Guardener and it# seems to have an effect. Offense# level lowered!";
|
|
16
|
break;
|
|
17
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case 1:
|
|
18
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message[0] = "* You try to convince Guardener# to stop fighting. Offense level# lowered!\t";
|
|
19
|
break;
|
|
20
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case 2:
|
|
21
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message[0] = "* You tell Guardener that this is# a misunderstanding. Offense# level lowered!\t";
|
|
22
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break;
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|
23
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case 3:
|
|
24
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message[0] = "* You ask Guardener to think# about what she's doing. Offense# level lowered!";
|
|
25
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break;
|
|
26
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case 4:
|
|
27
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message[0] = "* You use rationale in hopes of# de-escalating the situation.# Offense level lowered!";
|
|
28
|
break;
|
|
29
|
}
|
|
30
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global.last_action_selected = "Nothing";
|
|
31
|
global.last_action_selected_2 = "Action 2 Message 1";
|
|
32
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global.last_action_selected_3 = "Nothing";
|
|
33
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}
|
|
34
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}
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