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function scr_dialogue_battle_action_selected_action_2_rorrim_ascr_dialogue_battle_action_selected_action_2_rorrim_afunction scr_dialogue_battle_action_selected_action_2_rorrim_a() //gml_Script_scr_dialogue_battle_action_selected_action_2_rorrim_a
{
var action_2_selected_count = global.action_2_selected_count
if (global.enemy_low_hp == true)
{
message[0] = "* You critique your appearance.#* Rorrim seems disgusted."
global.last_action_selected = "Action 2 Low HP"
global.last_action_selected_2 = "Nothing"
global.last_action_selected_3 = "Nothing"
}
else if (global.action_3_selected_count > 0)
{
message[0] = "* You critique your appearance.#* Rorrim is very pleased."
global.last_action_selected = "Action 2 Message 1"
global.last_action_selected_2 = "Nothing"
global.last_action_selected_3 = "Nothing"
}
else
{
random_number = 0
if (random_number == 0)
{
message[0] = "* You critique your outfit.#* Rorrim seems annoyed."
global.last_action_selected = "Action 2 Message 0"
global.last_action_selected_2 = "Nothing"
global.last_action_selected_3 = "Nothing"
}
}
} () //gml_Script_scr_dialogue_battle_action_selected_action_2_rorrim_a |
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{ |
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var action_2_selected_count = global.action_2_selected_count |
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if (global.enemy_low_hp == true) |
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{ |
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message[0] = "* You critique your appearance.#* Rorrim seems disgusted." |
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global.last_action_selected = "Action 2 Low HP" |
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global.last_action_selected_2 = "Nothing" |
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global.last_action_selected_3 = "Nothing" |
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} |
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else if (global.action_3_selected_count > 0) |
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{ |
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message[0] = "* You critique your appearance.#* Rorrim is very pleased." |
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global.last_action_selected = "Action 2 Message 1" |
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global.last_action_selected_2 = "Nothing" |
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global.last_action_selected_3 = "Nothing" |
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} |
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else |
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{ |
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random_number = 0 |
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if (random_number == 0) |
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{ |
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message[0] = "* You critique your outfit.#* Rorrim seems annoyed." |
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global.last_action_selected = "Action 2 Message 0" |
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global.last_action_selected_2 = "Nothing" |
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global.last_action_selected_3 = "Nothing" |
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} |
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} |
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} |