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function scr_dialogue_battle_action_selected_action_2_rorrim_ascr_dialogue_battle_action_selected_action_2_rorrim_afunction scr_dialogue_battle_action_selected_action_2_rorrim_a()
{
var action_2_selected_count = global.action_2_selected_count;
if (global.enemy_low_hp == true)
{
message[0] = "* You critique your appearance.#* Rorrim seems disgusted.";
global.last_action_selected = "Action 2 Low HP";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
else if (global.action_3_selected_count > 0)
{
message[0] = "* You critique your appearance.#* Rorrim is very pleased.";
global.last_action_selected = "Action 2 Message 1";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
else
{
random_number = 0;
if (random_number == 0)
{
message[0] = "* You critique your outfit.#* Rorrim seems annoyed.";
global.last_action_selected = "Action 2 Message 0";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
}
} () |
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{ |
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var action_2_selected_count = global.action_2_selected_count; |
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if (global.enemy_low_hp == true) |
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{ |
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message[0] = "* You critique your appearance.#* Rorrim seems disgusted."; |
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global.last_action_selected = "Action 2 Low HP"; |
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global.last_action_selected_2 = "Nothing"; |
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global.last_action_selected_3 = "Nothing"; |
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} |
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else if (global.action_3_selected_count > 0) |
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{ |
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message[0] = "* You critique your appearance.#* Rorrim is very pleased."; |
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global.last_action_selected = "Action 2 Message 1"; |
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global.last_action_selected_2 = "Nothing"; |
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global.last_action_selected_3 = "Nothing"; |
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} |
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else |
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{ |
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random_number = 0; |
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if (random_number == 0) |
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{ |
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message[0] = "* You critique your outfit.#* Rorrim seems annoyed."; |
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global.last_action_selected = "Action 2 Message 0"; |
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global.last_action_selected_2 = "Nothing"; |
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global.last_action_selected_3 = "Nothing"; |
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} |
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} |
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} |