| 1 |
function scr_dialogue_battle_action_selected_action_2_rorrim_ascr_dialogue_battle_action_selected_action_2_rorrim_afunction scr_dialogue_battle_action_selected_action_2_rorrim_a()
{
var action_2_selected_count = global.action_2_selected_count;
if (global.enemy_low_hp == true)
{
message[0] = "* You critique your appearance.#* Rorrim seems disgusted.";
global.last_action_selected = "Action 2 Low HP";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
else if (global.action_3_selected_count > 0)
{
message[0] = "* You critique your appearance.#* Rorrim is very pleased.";
global.last_action_selected = "Action 2 Message 1";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
else
{
random_number = 0;
if (random_number == 0)
{
message[0] = "* You critique your outfit.#* Rorrim seems annoyed.";
global.last_action_selected = "Action 2 Message 0";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
}
} () |
| 2 |
{ |
| 3 |
var action_2_selected_count = global.action_2_selected_count; |
| 4 |
if (global.enemy_low_hp == true) |
| 5 |
{ |
| 6 |
message[0] = "* You critique your appearance.#* Rorrim seems disgusted."; |
| 7 |
global.last_action_selected = "Action 2 Low HP"; |
| 8 |
global.last_action_selected_2 = "Nothing"; |
| 9 |
global.last_action_selected_3 = "Nothing"; |
| 10 |
} |
| 11 |
else if (global.action_3_selected_count > 0) |
| 12 |
{ |
| 13 |
message[0] = "* You critique your appearance.#* Rorrim is very pleased."; |
| 14 |
global.last_action_selected = "Action 2 Message 1"; |
| 15 |
global.last_action_selected_2 = "Nothing"; |
| 16 |
global.last_action_selected_3 = "Nothing"; |
| 17 |
} |
| 18 |
else |
| 19 |
{ |
| 20 |
random_number = 0; |
| 21 |
if (random_number == 0) |
| 22 |
{ |
| 23 |
message[0] = "* You critique your outfit.#* Rorrim seems annoyed."; |
| 24 |
global.last_action_selected = "Action 2 Message 0"; |
| 25 |
global.last_action_selected_2 = "Nothing"; |
| 26 |
global.last_action_selected_3 = "Nothing"; |
| 27 |
} |
| 28 |
} |
| 29 |
} |